cargo : regex-automata @ 0.4.14
PE Patrick Elsen signed 2026-05-28 published 2026-05-28

src/dfa/dense.rs

5,261 lines · rust · 1 line annotation

/*!Types and routines specific to dense DFAs.This module is the home of [`dense::DFA`](DFA).This module also contains a [`dense::Builder`](Builder) and a[`dense::Config`](Config) for building and configuring a dense DFA.*/#[cfg(feature = "dfa-build")]use core::cmp;use core::{fmt, iter, mem::size_of, slice};#[cfg(feature = "dfa-build")]use alloc::{    collections::{BTreeMap, BTreeSet},    vec,    vec::Vec,};#[cfg(feature = "dfa-build")]use crate::{    dfa::{        accel::Accel, determinize, minimize::Minimizer, remapper::Remapper,        sparse,    },    nfa::thompson,    util::{look::LookMatcher, search::MatchKind},};use crate::{    dfa::{        accel::Accels,        automaton::{fmt_state_indicator, Automaton, StartError},        special::Special,        start::StartKind,        DEAD,    },    util::{        alphabet::{self, ByteClasses, ByteSet},        int::{Pointer, Usize},        prefilter::Prefilter,        primitives::{PatternID, StateID},        search::Anchored,        start::{self, Start, StartByteMap},        wire::{self, DeserializeError, Endian, SerializeError},    },};/// The label that is pre-pended to a serialized DFA.const LABEL: &str = "rust-regex-automata-dfa-dense";/// The format version of dense regexes. This version gets incremented when a/// change occurs. A change may not necessarily be a breaking change, but the/// version does permit good error messages in the case where a breaking change/// is made.const VERSION: u32 = 2;/// The configuration used for compiling a dense DFA.////// As a convenience, [`DFA::config`] is an alias for [`Config::new`]. The/// advantage of the former is that it often lets you avoid importing the/// `Config` type directly.////// A dense DFA configuration is a simple data object that is typically used/// with [`dense::Builder::configure`](self::Builder::configure).////// The default configuration guarantees that a search will never return/// a "quit" error, although it is possible for a search to fail if/// [`Config::starts_for_each_pattern`] wasn't enabled (which it is/// not by default) and an [`Anchored::Pattern`] mode is requested via/// [`Input`](crate::Input).#[cfg(feature = "dfa-build")]#[derive(Clone, Debug, Default)]pub struct Config {    // As with other configuration types in this crate, we put all our knobs    // in options so that we can distinguish between "default" and "not set."    // This makes it possible to easily combine multiple configurations    // without default values overwriting explicitly specified values. See the    // 'overwrite' method.    //    // For docs on the fields below, see the corresponding method setters.    accelerate: Option<bool>,    pre: Option<Option<Prefilter>>,    minimize: Option<bool>,    match_kind: Option<MatchKind>,    start_kind: Option<StartKind>,    starts_for_each_pattern: Option<bool>,    byte_classes: Option<bool>,    unicode_word_boundary: Option<bool>,    quitset: Option<ByteSet>,    specialize_start_states: Option<bool>,    dfa_size_limit: Option<Option<usize>>,    determinize_size_limit: Option<Option<usize>>,}#[cfg(feature = "dfa-build")]impl Config {    /// Return a new default dense DFA compiler configuration.    pub fn new() -> Config {        Config::default()    }    /// Enable state acceleration.    ///    /// When enabled, DFA construction will analyze each state to determine    /// whether it is eligible for simple acceleration. Acceleration typically    /// occurs when most of a state's transitions loop back to itself, leaving    /// only a select few bytes that will exit the state. When this occurs,    /// other routines like `memchr` can be used to look for those bytes which    /// may be much faster than traversing the DFA.    ///    /// Callers may elect to disable this if consistent performance is more    /// desirable than variable performance. Namely, acceleration can sometimes    /// make searching slower than it otherwise would be if the transitions    /// that leave accelerated states are traversed frequently.    ///    /// See [`Automaton::accelerator`] for an example.    ///    /// This is enabled by default.    pub fn accelerate(mut self, yes: bool) -> Config {        self.accelerate = Some(yes);        self    }    /// Set a prefilter to be used whenever a start state is entered.    ///    /// A [`Prefilter`] in this context is meant to accelerate searches by    /// looking for literal prefixes that every match for the corresponding    /// pattern (or patterns) must start with. Once a prefilter produces a    /// match, the underlying search routine continues on to try and confirm    /// the match.    ///    /// Be warned that setting a prefilter does not guarantee that the search    /// will be faster. While it's usually a good bet, if the prefilter    /// produces a lot of false positive candidates (i.e., positions matched    /// by the prefilter but not by the regex), then the overall result can    /// be slower than if you had just executed the regex engine without any    /// prefilters.    ///    /// Note that unless [`Config::specialize_start_states`] has been    /// explicitly set, then setting this will also enable (when `pre` is    /// `Some`) or disable (when `pre` is `None`) start state specialization.    /// This occurs because without start state specialization, a prefilter    /// is likely to be less effective. And without a prefilter, start state    /// specialization is usually pointless.    ///    /// **WARNING:** Note that prefilters are not preserved as part of    /// serialization. Serializing a DFA will drop its prefilter.    ///    /// By default no prefilter is set.    ///    /// # Example    ///    /// ```    /// use regex_automata::{    ///     dfa::{dense::DFA, Automaton},    ///     util::prefilter::Prefilter,    ///     Input, HalfMatch, MatchKind,    /// };    ///    /// let pre = Prefilter::new(MatchKind::LeftmostFirst, &["foo", "bar"]);    /// let re = DFA::builder()    ///     .configure(DFA::config().prefilter(pre))    ///     .build(r"(foo|bar)[a-z]+")?;    /// let input = Input::new("foo1 barfox bar");    /// assert_eq!(    ///     Some(HalfMatch::must(0, 11)),    ///     re.try_search_fwd(&input)?,    /// );    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    ///    /// Be warned though that an incorrect prefilter can lead to incorrect    /// results!    ///    /// ```    /// use regex_automata::{    ///     dfa::{dense::DFA, Automaton},    ///     util::prefilter::Prefilter,    ///     Input, HalfMatch, MatchKind,    /// };    ///    /// let pre = Prefilter::new(MatchKind::LeftmostFirst, &["foo", "car"]);    /// let re = DFA::builder()    ///     .configure(DFA::config().prefilter(pre))    ///     .build(r"(foo|bar)[a-z]+")?;    /// let input = Input::new("foo1 barfox bar");    /// assert_eq!(    ///     // No match reported even though there clearly is one!    ///     None,    ///     re.try_search_fwd(&input)?,    /// );    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn prefilter(mut self, pre: Option<Prefilter>) -> Config {        self.pre = Some(pre);        if self.specialize_start_states.is_none() {            self.specialize_start_states =                Some(self.get_prefilter().is_some());        }        self    }    /// Minimize the DFA.    ///    /// When enabled, the DFA built will be minimized such that it is as small    /// as possible.    ///    /// Whether one enables minimization or not depends on the types of costs    /// you're willing to pay and how much you care about its benefits. In    /// particular, minimization has worst case `O(n*k*logn)` time and `O(k*n)`    /// space, where `n` is the number of DFA states and `k` is the alphabet    /// size. In practice, minimization can be quite costly in terms of both    /// space and time, so it should only be done if you're willing to wait    /// longer to produce a DFA. In general, you might want a minimal DFA in    /// the following circumstances:    ///    /// 1. You would like to optimize for the size of the automaton. This can    ///    manifest in one of two ways. Firstly, if you're converting the    ///    DFA into Rust code (or a table embedded in the code), then a minimal    ///    DFA will translate into a corresponding reduction in code  size, and    ///    thus, also the final compiled binary size. Secondly, if you are    ///    building many DFAs and putting them on the heap, you'll be able to    ///    fit more if they are smaller. Note though that building a minimal    ///    DFA itself requires additional space; you only realize the space    ///    savings once the minimal DFA is constructed (at which point, the    ///    space used for minimization is freed).    /// 2. You've observed that a smaller DFA results in faster match    ///    performance. Naively, this isn't guaranteed since there is no    ///    inherent difference between matching with a bigger-than-minimal    ///    DFA and a minimal DFA. However, a smaller DFA may make use of your    ///    CPU's cache more efficiently.    /// 3. You are trying to establish an equivalence between regular    ///    languages. The standard method for this is to build a minimal DFA    ///    for each language and then compare them. If the DFAs are equivalent    ///    (up to state renaming), then the languages are equivalent.    ///    /// Typically, minimization only makes sense as an offline process. That    /// is, one might minimize a DFA before serializing it to persistent    /// storage. In practical terms, minimization can take around an order of    /// magnitude more time than compiling the initial DFA via determinization.    ///    /// This option is disabled by default.    pub fn minimize(mut self, yes: bool) -> Config {        self.minimize = Some(yes);        self    }    /// Set the desired match semantics.    ///    /// The default is [`MatchKind::LeftmostFirst`], which corresponds to the    /// match semantics of Perl-like regex engines. That is, when multiple    /// patterns would match at the same leftmost position, the pattern that    /// appears first in the concrete syntax is chosen.    ///    /// Currently, the only other kind of match semantics supported is    /// [`MatchKind::All`]. This corresponds to classical DFA construction    /// where all possible matches are added to the DFA.    ///    /// Typically, `All` is used when one wants to execute an overlapping    /// search and `LeftmostFirst` otherwise. In particular, it rarely makes    /// sense to use `All` with the various "leftmost" find routines, since the    /// leftmost routines depend on the `LeftmostFirst` automata construction    /// strategy. Specifically, `LeftmostFirst` adds dead states to the DFA    /// as a way to terminate the search and report a match. `LeftmostFirst`    /// also supports non-greedy matches using this strategy where as `All`    /// does not.    ///    /// # Example: overlapping search    ///    /// This example shows the typical use of `MatchKind::All`, which is to    /// report overlapping matches.    ///    /// ```    /// # if cfg!(miri) { return Ok(()); } // miri takes too long    /// use regex_automata::{    ///     dfa::{Automaton, OverlappingState, dense},    ///     HalfMatch, Input, MatchKind,    /// };    ///    /// let dfa = dense::Builder::new()    ///     .configure(dense::Config::new().match_kind(MatchKind::All))    ///     .build_many(&[r"\w+$", r"\S+$"])?;    /// let input = Input::new("@foo");    /// let mut state = OverlappingState::start();    ///    /// let expected = Some(HalfMatch::must(1, 4));    /// dfa.try_search_overlapping_fwd(&input, &mut state)?;    /// assert_eq!(expected, state.get_match());    ///    /// // The first pattern also matches at the same position, so re-running    /// // the search will yield another match. Notice also that the first    /// // pattern is returned after the second. This is because the second    /// // pattern begins its match before the first, is therefore an earlier    /// // match and is thus reported first.    /// let expected = Some(HalfMatch::must(0, 4));    /// dfa.try_search_overlapping_fwd(&input, &mut state)?;    /// assert_eq!(expected, state.get_match());    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    ///    /// # Example: reverse automaton to find start of match    ///    /// Another example for using `MatchKind::All` is for constructing a    /// reverse automaton to find the start of a match. `All` semantics are    /// used for this in order to find the longest possible match, which    /// corresponds to the leftmost starting position.    ///    /// Note that if you need the starting position then    /// [`dfa::regex::Regex`](crate::dfa::regex::Regex) will handle this for    /// you, so it's usually not necessary to do this yourself.    ///    /// ```    /// use regex_automata::{    ///     dfa::{dense, Automaton, StartKind},    ///     nfa::thompson::NFA,    ///     Anchored, HalfMatch, Input, MatchKind,    /// };    ///    /// let haystack = "123foobar456".as_bytes();    /// let pattern = r"[a-z]+r";    ///    /// let dfa_fwd = dense::DFA::new(pattern)?;    /// let dfa_rev = dense::Builder::new()    ///     .thompson(NFA::config().reverse(true))    ///     .configure(dense::Config::new()    ///         // This isn't strictly necessary since both anchored and    ///         // unanchored searches are supported by default. But since    ///         // finding the start-of-match only requires anchored searches,    ///         // we can get rid of the unanchored configuration and possibly    ///         // slim down our DFA considerably.    ///         .start_kind(StartKind::Anchored)    ///         .match_kind(MatchKind::All)    ///     )    ///     .build(pattern)?;    /// let expected_fwd = HalfMatch::must(0, 9);    /// let expected_rev = HalfMatch::must(0, 3);    /// let got_fwd = dfa_fwd.try_search_fwd(&Input::new(haystack))?.unwrap();    /// // Here we don't specify the pattern to search for since there's only    /// // one pattern and we're doing a leftmost search. But if this were an    /// // overlapping search, you'd need to specify the pattern that matched    /// // in the forward direction. (Otherwise, you might wind up finding the    /// // starting position of a match of some other pattern.) That in turn    /// // requires building the reverse automaton with starts_for_each_pattern    /// // enabled. Indeed, this is what Regex does internally.    /// let input = Input::new(haystack)    ///     .range(..got_fwd.offset())    ///     .anchored(Anchored::Yes);    /// let got_rev = dfa_rev.try_search_rev(&input)?.unwrap();    /// assert_eq!(expected_fwd, got_fwd);    /// assert_eq!(expected_rev, got_rev);    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn match_kind(mut self, kind: MatchKind) -> Config {        self.match_kind = Some(kind);        self    }    /// The type of starting state configuration to use for a DFA.    ///    /// By default, the starting state configuration is [`StartKind::Both`].    ///    /// # Example    ///    /// ```    /// use regex_automata::{    ///     dfa::{dense::DFA, Automaton, StartKind},    ///     Anchored, HalfMatch, Input,    /// };    ///    /// let haystack = "quux foo123";    /// let expected = HalfMatch::must(0, 11);    ///    /// // By default, DFAs support both anchored and unanchored searches.    /// let dfa = DFA::new(r"[0-9]+")?;    /// let input = Input::new(haystack);    /// assert_eq!(Some(expected), dfa.try_search_fwd(&input)?);    ///    /// // But if we only need anchored searches, then we can build a DFA    /// // that only supports anchored searches. This leads to a smaller DFA    /// // (potentially significantly smaller in some cases), but a DFA that    /// // will panic if you try to use it with an unanchored search.    /// let dfa = DFA::builder()    ///     .configure(DFA::config().start_kind(StartKind::Anchored))    ///     .build(r"[0-9]+")?;    /// let input = Input::new(haystack)    ///     .range(8..)    ///     .anchored(Anchored::Yes);    /// assert_eq!(Some(expected), dfa.try_search_fwd(&input)?);    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn start_kind(mut self, kind: StartKind) -> Config {        self.start_kind = Some(kind);        self    }    /// Whether to compile a separate start state for each pattern in the    /// automaton.    ///    /// When enabled, a separate **anchored** start state is added for each    /// pattern in the DFA. When this start state is used, then the DFA will    /// only search for matches for the pattern specified, even if there are    /// other patterns in the DFA.    ///    /// The main downside of this option is that it can potentially increase    /// the size of the DFA and/or increase the time it takes to build the DFA.    ///    /// There are a few reasons one might want to enable this (it's disabled    /// by default):    ///    /// 1. When looking for the start of an overlapping match (using a    /// reverse DFA), doing it correctly requires starting the reverse search    /// using the starting state of the pattern that matched in the forward    /// direction. Indeed, when building a [`Regex`](crate::dfa::regex::Regex),    /// it will automatically enable this option when building the reverse DFA    /// internally.    /// 2. When you want to use a DFA with multiple patterns to both search    /// for matches of any pattern or to search for anchored matches of one    /// particular pattern while using the same DFA. (Otherwise, you would need    /// to compile a new DFA for each pattern.)    /// 3. Since the start states added for each pattern are anchored, if you    /// compile an unanchored DFA with one pattern while also enabling this    /// option, then you can use the same DFA to perform anchored or unanchored    /// searches. The latter you get with the standard search APIs. The former    /// you get from the various `_at` search methods that allow you specify a    /// pattern ID to search for.    ///    /// By default this is disabled.    ///    /// # Example    ///    /// This example shows how to use this option to permit the same DFA to    /// run both anchored and unanchored searches for a single pattern.    ///    /// ```    /// use regex_automata::{    ///     dfa::{dense, Automaton},    ///     Anchored, HalfMatch, PatternID, Input,    /// };    ///    /// let dfa = dense::Builder::new()    ///     .configure(dense::Config::new().starts_for_each_pattern(true))    ///     .build(r"foo[0-9]+")?;    /// let haystack = "quux foo123";    ///    /// // Here's a normal unanchored search. Notice that we use 'None' for the    /// // pattern ID. Since the DFA was built as an unanchored machine, it    /// // use its default unanchored starting state.    /// let expected = HalfMatch::must(0, 11);    /// let input = Input::new(haystack);    /// assert_eq!(Some(expected), dfa.try_search_fwd(&input)?);    /// // But now if we explicitly specify the pattern to search ('0' being    /// // the only pattern in the DFA), then it will use the starting state    /// // for that specific pattern which is always anchored. Since the    /// // pattern doesn't have a match at the beginning of the haystack, we    /// // find nothing.    /// let input = Input::new(haystack)    ///     .anchored(Anchored::Pattern(PatternID::must(0)));    /// assert_eq!(None, dfa.try_search_fwd(&input)?);    /// // And finally, an anchored search is not the same as putting a '^' at    /// // beginning of the pattern. An anchored search can only match at the    /// // beginning of the *search*, which we can change:    /// let input = Input::new(haystack)    ///     .anchored(Anchored::Pattern(PatternID::must(0)))    ///     .range(5..);    /// assert_eq!(Some(expected), dfa.try_search_fwd(&input)?);    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn starts_for_each_pattern(mut self, yes: bool) -> Config {        self.starts_for_each_pattern = Some(yes);        self    }    /// Whether to attempt to shrink the size of the DFA's alphabet or not.    ///    /// This option is enabled by default and should never be disabled unless    /// one is debugging a generated DFA.    ///    /// When enabled, the DFA will use a map from all possible bytes to their    /// corresponding equivalence class. Each equivalence class represents a    /// set of bytes that does not discriminate between a match and a non-match    /// in the DFA. For example, the pattern `[ab]+` has at least two    /// equivalence classes: a set containing `a` and `b` and a set containing    /// every byte except for `a` and `b`. `a` and `b` are in the same    /// equivalence class because they never discriminate between a match and a    /// non-match.    ///    /// The advantage of this map is that the size of the transition table    /// can be reduced drastically from `#states * 256 * sizeof(StateID)` to    /// `#states * k * sizeof(StateID)` where `k` is the number of equivalence    /// classes (rounded up to the nearest power of 2). As a result, total    /// space usage can decrease substantially. Moreover, since a smaller    /// alphabet is used, DFA compilation becomes faster as well.    ///    /// **WARNING:** This is only useful for debugging DFAs. Disabling this    /// does not yield any speed advantages. Namely, even when this is    /// disabled, a byte class map is still used while searching. The only    /// difference is that every byte will be forced into its own distinct    /// equivalence class. This is useful for debugging the actual generated    /// transitions because it lets one see the transitions defined on actual    /// bytes instead of the equivalence classes.    pub fn byte_classes(mut self, yes: bool) -> Config {        self.byte_classes = Some(yes);        self    }    /// Heuristically enable Unicode word boundaries.    ///    /// When set, this will attempt to implement Unicode word boundaries as if    /// they were ASCII word boundaries. This only works when the search input    /// is ASCII only. If a non-ASCII byte is observed while searching, then a    /// [`MatchError::quit`](crate::MatchError::quit) error is returned.    ///    /// A possible alternative to enabling this option is to simply use an    /// ASCII word boundary, e.g., via `(?-u:\b)`. The main reason to use this    /// option is if you absolutely need Unicode support. This option lets one    /// use a fast search implementation (a DFA) for some potentially very    /// common cases, while providing the option to fall back to some other    /// regex engine to handle the general case when an error is returned.    ///    /// If the pattern provided has no Unicode word boundary in it, then this    /// option has no effect. (That is, quitting on a non-ASCII byte only    /// occurs when this option is enabled _and_ a Unicode word boundary is    /// present in the pattern.)    ///    /// This is almost equivalent to setting all non-ASCII bytes to be quit    /// bytes. The only difference is that this will cause non-ASCII bytes to    /// be quit bytes _only_ when a Unicode word boundary is present in the    /// pattern.    ///    /// When enabling this option, callers _must_ be prepared to handle    /// a [`MatchError`](crate::MatchError) error during search.    /// When using a [`Regex`](crate::dfa::regex::Regex), this corresponds    /// to using the `try_` suite of methods. Alternatively, if    /// callers can guarantee that their input is ASCII only, then a    /// [`MatchError::quit`](crate::MatchError::quit) error will never be    /// returned while searching.    ///    /// This is disabled by default.    ///    /// # Example    ///    /// This example shows how to heuristically enable Unicode word boundaries    /// in a pattern. It also shows what happens when a search comes across a    /// non-ASCII byte.    ///    /// ```    /// use regex_automata::{    ///     dfa::{Automaton, dense},    ///     HalfMatch, Input, MatchError,    /// };    ///    /// let dfa = dense::Builder::new()    ///     .configure(dense::Config::new().unicode_word_boundary(true))    ///     .build(r"\b[0-9]+\b")?;    ///    /// // The match occurs before the search ever observes the snowman    /// // character, so no error occurs.    /// let haystack = "foo 123  ☃".as_bytes();    /// let expected = Some(HalfMatch::must(0, 7));    /// let got = dfa.try_search_fwd(&Input::new(haystack))?;    /// assert_eq!(expected, got);    ///    /// // Notice that this search fails, even though the snowman character    /// // occurs after the ending match offset. This is because search    /// // routines read one byte past the end of the search to account for    /// // look-around, and indeed, this is required here to determine whether    /// // the trailing \b matches.    /// let haystack = "foo 123 ☃".as_bytes();    /// let expected = MatchError::quit(0xE2, 8);    /// let got = dfa.try_search_fwd(&Input::new(haystack));    /// assert_eq!(Err(expected), got);    ///    /// // Another example is executing a search where the span of the haystack    /// // we specify is all ASCII, but there is non-ASCII just before it. This    /// // correctly also reports an error.    /// let input = Input::new("β123").range(2..);    /// let expected = MatchError::quit(0xB2, 1);    /// let got = dfa.try_search_fwd(&input);    /// assert_eq!(Err(expected), got);    ///    /// // And similarly for the trailing word boundary.    /// let input = Input::new("123β").range(..3);    /// let expected = MatchError::quit(0xCE, 3);    /// let got = dfa.try_search_fwd(&input);    /// assert_eq!(Err(expected), got);    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn unicode_word_boundary(mut self, yes: bool) -> Config {        // We have a separate option for this instead of just setting the        // appropriate quit bytes here because we don't want to set quit bytes        // for every regex. We only want to set them when the regex contains a        // Unicode word boundary.        self.unicode_word_boundary = Some(yes);        self    }    /// Add a "quit" byte to the DFA.    ///    /// When a quit byte is seen during search time, then search will return    /// a [`MatchError::quit`](crate::MatchError::quit) error indicating the    /// offset at which the search stopped.    ///    /// A quit byte will always overrule any other aspects of a regex. For    /// example, if the `x` byte is added as a quit byte and the regex `\w` is    /// used, then observing `x` will cause the search to quit immediately    /// despite the fact that `x` is in the `\w` class.    ///    /// This mechanism is primarily useful for heuristically enabling certain    /// features like Unicode word boundaries in a DFA. Namely, if the input    /// to search is ASCII, then a Unicode word boundary can be implemented    /// via an ASCII word boundary with no change in semantics. Thus, a DFA    /// can attempt to match a Unicode word boundary but give up as soon as it    /// observes a non-ASCII byte. Indeed, if callers set all non-ASCII bytes    /// to be quit bytes, then Unicode word boundaries will be permitted when    /// building DFAs. Of course, callers should enable    /// [`Config::unicode_word_boundary`] if they want this behavior instead.    /// (The advantage being that non-ASCII quit bytes will only be added if a    /// Unicode word boundary is in the pattern.)    ///    /// When enabling this option, callers _must_ be prepared to handle a    /// [`MatchError`](crate::MatchError) error during search. When using a    /// [`Regex`](crate::dfa::regex::Regex), this corresponds to using the    /// `try_` suite of methods.    ///    /// By default, there are no quit bytes set.    ///    /// # Panics    ///    /// This panics if heuristic Unicode word boundaries are enabled and any    /// non-ASCII byte is removed from the set of quit bytes. Namely, enabling    /// Unicode word boundaries requires setting every non-ASCII byte to a quit    /// byte. So if the caller attempts to undo any of that, then this will    /// panic.    ///    /// # Example    ///    /// This example shows how to cause a search to terminate if it sees a    /// `\n` byte. This could be useful if, for example, you wanted to prevent    /// a user supplied pattern from matching across a line boundary.    ///    /// ```    /// # if cfg!(miri) { return Ok(()); } // miri takes too long    /// use regex_automata::{dfa::{Automaton, dense}, Input, MatchError};    ///    /// let dfa = dense::Builder::new()    ///     .configure(dense::Config::new().quit(b'\n', true))    ///     .build(r"foo\p{any}+bar")?;    ///    /// let haystack = "foo\nbar".as_bytes();    /// // Normally this would produce a match, since \p{any} contains '\n'.    /// // But since we instructed the automaton to enter a quit state if a    /// // '\n' is observed, this produces a match error instead.    /// let expected = MatchError::quit(b'\n', 3);    /// let got = dfa.try_search_fwd(&Input::new(haystack)).unwrap_err();    /// assert_eq!(expected, got);    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn quit(mut self, byte: u8, yes: bool) -> Config {        if self.get_unicode_word_boundary() && !byte.is_ascii() && !yes {            panic!(                "cannot set non-ASCII byte to be non-quit when \                 Unicode word boundaries are enabled"            );        }        if self.quitset.is_none() {            self.quitset = Some(ByteSet::empty());        }        if yes {            self.quitset.as_mut().unwrap().add(byte);        } else {            self.quitset.as_mut().unwrap().remove(byte);        }        self    }    /// Enable specializing start states in the DFA.    ///    /// When start states are specialized, an implementor of a search routine    /// using a lazy DFA can tell when the search has entered a starting state.    /// When start states aren't specialized, then it is impossible to know    /// whether the search has entered a start state.    ///    /// Ideally, this option wouldn't need to exist and we could always    /// specialize start states. The problem is that start states can be quite    /// active. This in turn means that an efficient search routine is likely    /// to ping-pong between a heavily optimized hot loop that handles most    /// states and to a less optimized specialized handling of start states.    /// This causes branches to get heavily mispredicted and overall can    /// materially decrease throughput. Therefore, specializing start states    /// should only be enabled when it is needed.    ///    /// Knowing whether a search is in a start state is typically useful when a    /// prefilter is active for the search. A prefilter is typically only run    /// when in a start state and a prefilter can greatly accelerate a search.    /// Therefore, the possible cost of specializing start states is worth it    /// in this case. Otherwise, if you have no prefilter, there is likely no    /// reason to specialize start states.    ///    /// This is disabled by default, but note that it is automatically    /// enabled (or disabled) if [`Config::prefilter`] is set. Namely, unless    /// `specialize_start_states` has already been set, [`Config::prefilter`]    /// will automatically enable or disable it based on whether a prefilter    /// is present or not, respectively. This is done because a prefilter's    /// effectiveness is rooted in being executed whenever the DFA is in a    /// start state, and that's only possible to do when they are specialized.    ///    /// Note that it is plausibly reasonable to _disable_ this option    /// explicitly while _enabling_ a prefilter. In that case, a prefilter    /// will still be run at the beginning of a search, but never again. This    /// in theory could strike a good balance if you're in a situation where a    /// prefilter is likely to produce many false positive candidates.    ///    /// # Example    ///    /// This example shows how to enable start state specialization and then    /// shows how to check whether a state is a start state or not.    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, Input};    ///    /// let dfa = DFA::builder()    ///     .configure(DFA::config().specialize_start_states(true))    ///     .build(r"[a-z]+")?;    ///    /// let haystack = "123 foobar 4567".as_bytes();    /// let sid = dfa.start_state_forward(&Input::new(haystack))?;    /// // The ID returned by 'start_state_forward' will always be tagged as    /// // a start state when start state specialization is enabled.    /// assert!(dfa.is_special_state(sid));    /// assert!(dfa.is_start_state(sid));    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    ///    /// Compare the above with the default DFA configuration where start states    /// are _not_ specialized. In this case, the start state is not tagged at    /// all:    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, Input};    ///    /// let dfa = DFA::new(r"[a-z]+")?;    ///    /// let haystack = "123 foobar 4567";    /// let sid = dfa.start_state_forward(&Input::new(haystack))?;    /// // Start states are not special in the default configuration!    /// assert!(!dfa.is_special_state(sid));    /// assert!(!dfa.is_start_state(sid));    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn specialize_start_states(mut self, yes: bool) -> Config {        self.specialize_start_states = Some(yes);        self    }    /// Set a size limit on the total heap used by a DFA.    ///    /// This size limit is expressed in bytes and is applied during    /// determinization of an NFA into a DFA. If the DFA's heap usage, and only    /// the DFA, exceeds this configured limit, then determinization is stopped    /// and an error is returned.    ///    /// This limit does not apply to auxiliary storage used during    /// determinization that isn't part of the generated DFA.    ///    /// This limit is only applied during determinization. Currently, there is    /// no way to post-pone this check to after minimization if minimization    /// was enabled.    ///    /// The total limit on heap used during determinization is the sum of the    /// DFA and determinization size limits.    ///    /// The default is no limit.    ///    /// # Example    ///    /// This example shows a DFA that fails to build because of a configured    /// size limit. This particular example also serves as a cautionary tale    /// demonstrating just how big DFAs with large Unicode character classes    /// can get.    ///    /// ```    /// # if cfg!(miri) { return Ok(()); } // miri takes too long    /// use regex_automata::{dfa::{dense, Automaton}, Input};    ///    /// // 6MB isn't enough!    /// dense::Builder::new()    ///     .configure(dense::Config::new().dfa_size_limit(Some(6_000_000)))    ///     .build(r"\w{20}")    ///     .unwrap_err();    ///    /// // ... but 7MB probably is!    /// // (Note that DFA sizes aren't necessarily stable between releases.)    /// let dfa = dense::Builder::new()    ///     .configure(dense::Config::new().dfa_size_limit(Some(7_000_000)))    ///     .build(r"\w{20}")?;    /// let haystack = "A".repeat(20).into_bytes();    /// assert!(dfa.try_search_fwd(&Input::new(&haystack))?.is_some());    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    ///    /// While one needs a little more than 6MB to represent `\w{20}`, it    /// turns out that you only need a little more than 6KB to represent    /// `(?-u:\w{20})`. So only use Unicode if you need it!    ///    /// As with [`Config::determinize_size_limit`], the size of a DFA is    /// influenced by other factors, such as what start state configurations    /// to support. For example, if you only need unanchored searches and not    /// anchored searches, then configuring the DFA to only support unanchored    /// searches can reduce its size. By default, DFAs support both unanchored    /// and anchored searches.    ///    /// ```    /// # if cfg!(miri) { return Ok(()); } // miri takes too long    /// use regex_automata::{dfa::{dense, Automaton, StartKind}, Input};    ///    /// // 3MB isn't enough!    /// dense::Builder::new()    ///     .configure(dense::Config::new()    ///         .dfa_size_limit(Some(3_000_000))    ///         .start_kind(StartKind::Unanchored)    ///     )    ///     .build(r"\w{20}")    ///     .unwrap_err();    ///    /// // ... but 4MB probably is!    /// // (Note that DFA sizes aren't necessarily stable between releases.)    /// let dfa = dense::Builder::new()    ///     .configure(dense::Config::new()    ///         .dfa_size_limit(Some(4_000_000))    ///         .start_kind(StartKind::Unanchored)    ///     )    ///     .build(r"\w{20}")?;    /// let haystack = "A".repeat(20).into_bytes();    /// assert!(dfa.try_search_fwd(&Input::new(&haystack))?.is_some());    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn dfa_size_limit(mut self, bytes: Option<usize>) -> Config {        self.dfa_size_limit = Some(bytes);        self    }    /// Set a size limit on the total heap used by determinization.    ///    /// This size limit is expressed in bytes and is applied during    /// determinization of an NFA into a DFA. If the heap used for auxiliary    /// storage during determinization (memory that is not in the DFA but    /// necessary for building the DFA) exceeds this configured limit, then    /// determinization is stopped and an error is returned.    ///    /// This limit does not apply to heap used by the DFA itself.    ///    /// The total limit on heap used during determinization is the sum of the    /// DFA and determinization size limits.    ///    /// The default is no limit.    ///    /// # Example    ///    /// This example shows a DFA that fails to build because of a    /// configured size limit on the amount of heap space used by    /// determinization. This particular example complements the example for    /// [`Config::dfa_size_limit`] by demonstrating that not only does Unicode    /// potentially make DFAs themselves big, but it also results in more    /// auxiliary storage during determinization. (Although, auxiliary storage    /// is still not as much as the DFA itself.)    ///    /// ```    /// # if cfg!(miri) { return Ok(()); } // miri takes too long    /// # if !cfg!(target_pointer_width = "64") { return Ok(()); } // see #1039    /// use regex_automata::{dfa::{dense, Automaton}, Input};    ///    /// // 700KB isn't enough!    /// dense::Builder::new()    ///     .configure(dense::Config::new()    ///         .determinize_size_limit(Some(700_000))    ///     )    ///     .build(r"\w{20}")    ///     .unwrap_err();    ///    /// // ... but 800KB probably is!    /// // (Note that auxiliary storage sizes aren't necessarily stable between    /// // releases.)    /// let dfa = dense::Builder::new()    ///     .configure(dense::Config::new()    ///         .determinize_size_limit(Some(800_000))    ///     )    ///     .build(r"\w{20}")?;    /// let haystack = "A".repeat(20).into_bytes();    /// assert!(dfa.try_search_fwd(&Input::new(&haystack))?.is_some());    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    ///    /// Note that some parts of the configuration on a DFA can have a    /// big impact on how big the DFA is, and thus, how much memory is    /// used. For example, the default setting for [`Config::start_kind`] is    /// [`StartKind::Both`]. But if you only need an anchored search, for    /// example, then it can be much cheaper to build a DFA that only supports    /// anchored searches. (Running an unanchored search with it would panic.)    ///    /// ```    /// # if cfg!(miri) { return Ok(()); } // miri takes too long    /// # if !cfg!(target_pointer_width = "64") { return Ok(()); } // see #1039    /// use regex_automata::{    ///     dfa::{dense, Automaton, StartKind},    ///     Anchored, Input,    /// };    ///    /// // 200KB isn't enough!    /// dense::Builder::new()    ///     .configure(dense::Config::new()    ///         .determinize_size_limit(Some(200_000))    ///         .start_kind(StartKind::Anchored)    ///     )    ///     .build(r"\w{20}")    ///     .unwrap_err();    ///    /// // ... but 300KB probably is!    /// // (Note that auxiliary storage sizes aren't necessarily stable between    /// // releases.)    /// let dfa = dense::Builder::new()    ///     .configure(dense::Config::new()    ///         .determinize_size_limit(Some(300_000))    ///         .start_kind(StartKind::Anchored)    ///     )    ///     .build(r"\w{20}")?;    /// let haystack = "A".repeat(20).into_bytes();    /// let input = Input::new(&haystack).anchored(Anchored::Yes);    /// assert!(dfa.try_search_fwd(&input)?.is_some());    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn determinize_size_limit(mut self, bytes: Option<usize>) -> Config {        self.determinize_size_limit = Some(bytes);        self    }    /// Returns whether this configuration has enabled simple state    /// acceleration.    pub fn get_accelerate(&self) -> bool {        self.accelerate.unwrap_or(true)    }    /// Returns the prefilter attached to this configuration, if any.    pub fn get_prefilter(&self) -> Option<&Prefilter> {        self.pre.as_ref().unwrap_or(&None).as_ref()    }    /// Returns whether this configuration has enabled the expensive process    /// of minimizing a DFA.    pub fn get_minimize(&self) -> bool {        self.minimize.unwrap_or(false)    }    /// Returns the match semantics set in this configuration.    pub fn get_match_kind(&self) -> MatchKind {        self.match_kind.unwrap_or(MatchKind::LeftmostFirst)    }    /// Returns the starting state configuration for a DFA.    pub fn get_starts(&self) -> StartKind {        self.start_kind.unwrap_or(StartKind::Both)    }    /// Returns whether this configuration has enabled anchored starting states    /// for every pattern in the DFA.    pub fn get_starts_for_each_pattern(&self) -> bool {        self.starts_for_each_pattern.unwrap_or(false)    }    /// Returns whether this configuration has enabled byte classes or not.    /// This is typically a debugging oriented option, as disabling it confers    /// no speed benefit.    pub fn get_byte_classes(&self) -> bool {        self.byte_classes.unwrap_or(true)    }    /// Returns whether this configuration has enabled heuristic Unicode word    /// boundary support. When enabled, it is possible for a search to return    /// an error.    pub fn get_unicode_word_boundary(&self) -> bool {        self.unicode_word_boundary.unwrap_or(false)    }    /// Returns whether this configuration will instruct the DFA to enter a    /// quit state whenever the given byte is seen during a search. When at    /// least one byte has this enabled, it is possible for a search to return    /// an error.    pub fn get_quit(&self, byte: u8) -> bool {        self.quitset.map_or(false, |q| q.contains(byte))    }    /// Returns whether this configuration will instruct the DFA to    /// "specialize" start states. When enabled, the DFA will mark start states    /// as "special" so that search routines using the DFA can detect when    /// it's in a start state and do some kind of optimization (like run a    /// prefilter).    pub fn get_specialize_start_states(&self) -> bool {        self.specialize_start_states.unwrap_or(false)    }    /// Returns the DFA size limit of this configuration if one was set.    /// The size limit is total number of bytes on the heap that a DFA is    /// permitted to use. If the DFA exceeds this limit during construction,    /// then construction is stopped and an error is returned.    pub fn get_dfa_size_limit(&self) -> Option<usize> {        self.dfa_size_limit.unwrap_or(None)    }    /// Returns the determinization size limit of this configuration if one    /// was set. The size limit is total number of bytes on the heap that    /// determinization is permitted to use. If determinization exceeds this    /// limit during construction, then construction is stopped and an error is    /// returned.    ///    /// This is different from the DFA size limit in that this only applies to    /// the auxiliary storage used during determinization. Once determinization    /// is complete, this memory is freed.    ///    /// The limit on the total heap memory used is the sum of the DFA and    /// determinization size limits.    pub fn get_determinize_size_limit(&self) -> Option<usize> {        self.determinize_size_limit.unwrap_or(None)    }    /// Overwrite the default configuration such that the options in `o` are    /// always used. If an option in `o` is not set, then the corresponding    /// option in `self` is used. If it's not set in `self` either, then it    /// remains not set.    pub(crate) fn overwrite(&self, o: Config) -> Config {        Config {            accelerate: o.accelerate.or(self.accelerate),            pre: o.pre.or_else(|| self.pre.clone()),            minimize: o.minimize.or(self.minimize),            match_kind: o.match_kind.or(self.match_kind),            start_kind: o.start_kind.or(self.start_kind),            starts_for_each_pattern: o                .starts_for_each_pattern                .or(self.starts_for_each_pattern),            byte_classes: o.byte_classes.or(self.byte_classes),            unicode_word_boundary: o                .unicode_word_boundary                .or(self.unicode_word_boundary),            quitset: o.quitset.or(self.quitset),            specialize_start_states: o                .specialize_start_states                .or(self.specialize_start_states),            dfa_size_limit: o.dfa_size_limit.or(self.dfa_size_limit),            determinize_size_limit: o                .determinize_size_limit                .or(self.determinize_size_limit),        }    }}/// A builder for constructing a deterministic finite automaton from regular/// expressions.////// This builder provides two main things:////// 1. It provides a few different `build` routines for actually constructing/// a DFA from different kinds of inputs. The most convenient is/// [`Builder::build`], which builds a DFA directly from a pattern string. The/// most flexible is [`Builder::build_from_nfa`], which builds a DFA straight/// from an NFA./// 2. The builder permits configuring a number of things./// [`Builder::configure`] is used with [`Config`] to configure aspects of/// the DFA and the construction process itself. [`Builder::syntax`] and/// [`Builder::thompson`] permit configuring the regex parser and Thompson NFA/// construction, respectively. The syntax and thompson configurations only/// apply when building from a pattern string.////// This builder always constructs a *single* DFA. As such, this builder/// can only be used to construct regexes that either detect the presence/// of a match or find the end location of a match. A single DFA cannot/// produce both the start and end of a match. For that information, use a/// [`Regex`](crate::dfa::regex::Regex), which can be similarly configured/// using [`regex::Builder`](crate::dfa::regex::Builder). The main reason to/// use a DFA directly is if the end location of a match is enough for your use/// case. Namely, a `Regex` will construct two DFAs instead of one, since a/// second reverse DFA is needed to find the start of a match.////// Note that if one wants to build a sparse DFA, you must first build a dense/// DFA and convert that to a sparse DFA. There is no way to build a sparse/// DFA without first building a dense DFA.////// # Example////// This example shows how to build a minimized DFA that completely disables/// Unicode. That is:////// * Things such as `\w`, `.` and `\b` are no longer Unicode-aware. `\w`///   and `\b` are ASCII-only while `.` matches any byte except for `\n`///   (instead of any UTF-8 encoding of a Unicode scalar value except for///   `\n`). Things that are Unicode only, such as `\pL`, are not allowed./// * The pattern itself is permitted to match invalid UTF-8. For example,///   things like `[^a]` that match any byte except for `a` are permitted.////// ```/// use regex_automata::{///     dfa::{Automaton, dense},///     util::syntax,///     HalfMatch, Input,/// };////// let dfa = dense::Builder::new()///     .configure(dense::Config::new().minimize(false))///     .syntax(syntax::Config::new().unicode(false).utf8(false))///     .build(r"foo[^b]ar.*")?;////// let haystack = b"\xFEfoo\xFFar\xE2\x98\xFF\n";/// let expected = Some(HalfMatch::must(0, 10));/// let got = dfa.try_search_fwd(&Input::new(haystack))?;/// assert_eq!(expected, got);////// # Ok::<(), Box<dyn std::error::Error>>(())/// ```#[cfg(feature = "dfa-build")]#[derive(Clone, Debug)]pub struct Builder {    config: Config,    #[cfg(feature = "syntax")]    thompson: thompson::Compiler,}#[cfg(feature = "dfa-build")]impl Builder {    /// Create a new dense DFA builder with the default configuration.    pub fn new() -> Builder {        Builder {            config: Config::default(),            #[cfg(feature = "syntax")]            thompson: thompson::Compiler::new(),        }    }    /// Build a DFA from the given pattern.    ///    /// If there was a problem parsing or compiling the pattern, then an error    /// is returned.    #[cfg(feature = "syntax")]    pub fn build(&self, pattern: &str) -> Result<OwnedDFA, BuildError> {        self.build_many(&[pattern])    }    /// Build a DFA from the given patterns.    ///    /// When matches are returned, the pattern ID corresponds to the index of    /// the pattern in the slice given.    #[cfg(feature = "syntax")]    pub fn build_many<P: AsRef<str>>(        &self,        patterns: &[P],    ) -> Result<OwnedDFA, BuildError> {        let nfa = self            .thompson            .clone()            // We can always forcefully disable captures because DFAs do not            // support them.            .configure(                thompson::Config::new()                    .which_captures(thompson::WhichCaptures::None),            )            .build_many(patterns)            .map_err(BuildError::nfa)?;        self.build_from_nfa(&nfa)    }    /// Build a DFA from the given NFA.    ///    /// # Example    ///    /// This example shows how to build a DFA if you already have an NFA in    /// hand.    ///    /// ```    /// use regex_automata::{    ///     dfa::{Automaton, dense},    ///     nfa::thompson::NFA,    ///     HalfMatch, Input,    /// };    ///    /// let haystack = "foo123bar".as_bytes();    ///    /// // This shows how to set non-default options for building an NFA.    /// let nfa = NFA::compiler()    ///     .configure(NFA::config().shrink(true))    ///     .build(r"[0-9]+")?;    /// let dfa = dense::Builder::new().build_from_nfa(&nfa)?;    /// let expected = Some(HalfMatch::must(0, 6));    /// let got = dfa.try_search_fwd(&Input::new(haystack))?;    /// assert_eq!(expected, got);    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn build_from_nfa(        &self,        nfa: &thompson::NFA,    ) -> Result<OwnedDFA, BuildError> {        let mut quitset = self.config.quitset.unwrap_or(ByteSet::empty());        if self.config.get_unicode_word_boundary()            && nfa.look_set_any().contains_word_unicode()        {            for b in 0x80..=0xFF {                quitset.add(b);            }        }        let classes = if !self.config.get_byte_classes() {            // DFAs will always use the equivalence class map, but enabling            // this option is useful for debugging. Namely, this will cause all            // transitions to be defined over their actual bytes instead of an            // opaque equivalence class identifier. The former is much easier            // to grok as a human.            ByteClasses::singletons()        } else {            let mut set = nfa.byte_class_set().clone();            // It is important to distinguish any "quit" bytes from all other            // bytes. Otherwise, a non-quit byte may end up in the same            // class as a quit byte, and thus cause the DFA to stop when it            // shouldn't.            //            // Test case:            //            //   regex-cli find match dense --unicode-word-boundary \            //     -p '^#' -p '\b10\.55\.182\.100\b' -y @conn.json.1000x.log            if !quitset.is_empty() {                set.add_set(&quitset);            }            set.byte_classes()        };        let mut dfa = DFA::initial(            classes,            nfa.pattern_len(),            self.config.get_starts(),            nfa.look_matcher(),            self.config.get_starts_for_each_pattern(),            self.config.get_prefilter().map(|p| p.clone()),            quitset,            Flags::from_nfa(&nfa),        )?;        determinize::Config::new()            .match_kind(self.config.get_match_kind())            .quit(quitset)            .dfa_size_limit(self.config.get_dfa_size_limit())            .determinize_size_limit(self.config.get_determinize_size_limit())            .run(nfa, &mut dfa)?;        if self.config.get_minimize() {            dfa.minimize();        }        if self.config.get_accelerate() {            dfa.accelerate();        }        // The state shuffling done before this point always assumes that start        // states should be marked as "special," even though it isn't the        // default configuration. State shuffling is complex enough as it is,        // so it's simpler to just "fix" our special state ID ranges to not        // include starting states after-the-fact.        if !self.config.get_specialize_start_states() {            dfa.special.set_no_special_start_states();        }        // Look for and set the universal starting states.        dfa.set_universal_starts();        dfa.tt.table.shrink_to_fit();        dfa.st.table.shrink_to_fit();        dfa.ms.slices.shrink_to_fit();        dfa.ms.pattern_ids.shrink_to_fit();        Ok(dfa)    }    /// Apply the given dense DFA configuration options to this builder.    pub fn configure(&mut self, config: Config) -> &mut Builder {        self.config = self.config.overwrite(config);        self    }    /// Set the syntax configuration for this builder using    /// [`syntax::Config`](crate::util::syntax::Config).    ///    /// This permits setting things like case insensitivity, Unicode and multi    /// line mode.    ///    /// These settings only apply when constructing a DFA directly from a    /// pattern.    #[cfg(feature = "syntax")]    pub fn syntax(        &mut self,        config: crate::util::syntax::Config,    ) -> &mut Builder {        self.thompson.syntax(config);        self    }    /// Set the Thompson NFA configuration for this builder using    /// [`nfa::thompson::Config`](crate::nfa::thompson::Config).    ///    /// This permits setting things like whether the DFA should match the regex    /// in reverse or if additional time should be spent shrinking the size of    /// the NFA.    ///    /// These settings only apply when constructing a DFA directly from a    /// pattern.    #[cfg(feature = "syntax")]    pub fn thompson(&mut self, config: thompson::Config) -> &mut Builder {        self.thompson.configure(config);        self    }}#[cfg(feature = "dfa-build")]impl Default for Builder {    fn default() -> Builder {        Builder::new()    }}/// A convenience alias for an owned DFA. We use this particular instantiation/// a lot in this crate, so it's worth giving it a name. This instantiation/// is commonly used for mutable APIs on the DFA while building it. The main/// reason for making DFAs generic is no_std support, and more generally,/// making it possible to load a DFA from an arbitrary slice of bytes.#[cfg(feature = "alloc")]pub(crate) type OwnedDFA = DFA<alloc::vec::Vec<u32>>;/// A dense table-based deterministic finite automaton (DFA).////// All dense DFAs have one or more start states, zero or more match states/// and a transition table that maps the current state and the current byte/// of input to the next state. A DFA can use this information to implement/// fast searching. In particular, the use of a dense DFA generally makes the/// trade off that match speed is the most valuable characteristic, even if/// building the DFA may take significant time *and* space. (More concretely,/// building a DFA takes time and space that is exponential in the size of the/// pattern in the worst case.) As such, the processing of every byte of input/// is done with a small constant number of operations that does not vary with/// the pattern, its size or the size of the alphabet. If your needs don't line/// up with this trade off, then a dense DFA may not be an adequate solution to/// your problem.////// In contrast, a [`sparse::DFA`] makes the opposite/// trade off: it uses less space but will execute a variable number of/// instructions per byte at match time, which makes it slower for matching./// (Note that space usage is still exponential in the size of the pattern in/// the worst case.)////// A DFA can be built using the default configuration via the/// [`DFA::new`] constructor. Otherwise, one can/// configure various aspects via [`dense::Builder`](Builder).////// A single DFA fundamentally supports the following operations:////// 1. Detection of a match./// 2. Location of the end of a match./// 3. In the case of a DFA with multiple patterns, which pattern matched is///    reported as well.////// A notable absence from the above list of capabilities is the location of/// the *start* of a match. In order to provide both the start and end of/// a match, *two* DFAs are required. This functionality is provided by a/// [`Regex`](crate::dfa::regex::Regex).////// # Type parameters////// A `DFA` has one type parameter, `T`, which is used to represent state IDs,/// pattern IDs and accelerators. `T` is typically a `Vec<u32>` or a `&[u32]`.////// # The `Automaton` trait////// This type implements the [`Automaton`] trait, which means it can be used/// for searching. For example:////// ```/// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};////// let dfa = DFA::new("foo[0-9]+")?;/// let expected = HalfMatch::must(0, 8);/// assert_eq!(Some(expected), dfa.try_search_fwd(&Input::new("foo12345"))?);/// # Ok::<(), Box<dyn std::error::Error>>(())/// ```#[derive(Clone)]pub struct DFA<T> {    /// The transition table for this DFA. This includes the transitions    /// themselves, along with the stride, number of states and the equivalence    /// class mapping.    tt: TransitionTable<T>,    /// The set of starting state identifiers for this DFA. The starting state    /// IDs act as pointers into the transition table. The specific starting    /// state chosen for each search is dependent on the context at which the    /// search begins.    st: StartTable<T>,    /// The set of match states and the patterns that match for each    /// corresponding match state.    ///    /// This structure is technically only needed because of support for    /// multi-regexes. Namely, multi-regexes require answering not just whether    /// a match exists, but _which_ patterns match. So we need to store the    /// matching pattern IDs for each match state. We do this even when there    /// is only one pattern for the sake of simplicity. In practice, this uses    /// up very little space for the case of one pattern.    ms: MatchStates<T>,    /// Information about which states are "special." Special states are states    /// that are dead, quit, matching, starting or accelerated. For more info,    /// see the docs for `Special`.    special: Special,    /// The accelerators for this DFA.    ///    /// If a state is accelerated, then there exist only a small number of    /// bytes that can cause the DFA to leave the state. This permits searching    /// to use optimized routines to find those specific bytes instead of using    /// the transition table.    ///    /// All accelerated states exist in a contiguous range in the DFA's    /// transition table. See dfa/special.rs for more details on how states are    /// arranged.    accels: Accels<T>,    /// Any prefilter attached to this DFA.    ///    /// Note that currently prefilters are not serialized. When deserializing    /// a DFA from bytes, this is always set to `None`.    pre: Option<Prefilter>,    /// The set of "quit" bytes for this DFA.    ///    /// This is only used when computing the start state for a particular    /// position in a haystack. Namely, in the case where there is a quit    /// byte immediately before the start of the search, this set needs to be    /// explicitly consulted. In all other cases, quit bytes are detected by    /// the DFA itself, by transitioning all quit bytes to a special "quit    /// state."    quitset: ByteSet,    /// Various flags describing the behavior of this DFA.    flags: Flags,}#[cfg(feature = "dfa-build")]impl OwnedDFA {    /// Parse the given regular expression using a default configuration and    /// return the corresponding DFA.    ///    /// If you want a non-default configuration, then use the    /// [`dense::Builder`](Builder) to set your own configuration.    ///    /// # Example    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense}, HalfMatch, Input};    ///    /// let dfa = dense::DFA::new("foo[0-9]+bar")?;    /// let expected = Some(HalfMatch::must(0, 11));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345bar"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    #[cfg(feature = "syntax")]    pub fn new(pattern: &str) -> Result<OwnedDFA, BuildError> {        Builder::new().build(pattern)    }    /// Parse the given regular expressions using a default configuration and    /// return the corresponding multi-DFA.    ///    /// If you want a non-default configuration, then use the    /// [`dense::Builder`](Builder) to set your own configuration.    ///    /// # Example    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense}, HalfMatch, Input};    ///    /// let dfa = dense::DFA::new_many(&["[0-9]+", "[a-z]+"])?;    /// let expected = Some(HalfMatch::must(1, 3));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345bar"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    #[cfg(feature = "syntax")]    pub fn new_many<P: AsRef<str>>(        patterns: &[P],    ) -> Result<OwnedDFA, BuildError> {        Builder::new().build_many(patterns)    }}#[cfg(feature = "dfa-build")]impl OwnedDFA {    /// Create a new DFA that matches every input.    ///    /// # Example    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense}, HalfMatch, Input};    ///    /// let dfa = dense::DFA::always_match()?;    ///    /// let expected = Some(HalfMatch::must(0, 0));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new(""))?);    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn always_match() -> Result<OwnedDFA, BuildError> {        let nfa = thompson::NFA::always_match();        Builder::new().build_from_nfa(&nfa)    }    /// Create a new DFA that never matches any input.    ///    /// # Example    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense}, Input};    ///    /// let dfa = dense::DFA::never_match()?;    /// assert_eq!(None, dfa.try_search_fwd(&Input::new(""))?);    /// assert_eq!(None, dfa.try_search_fwd(&Input::new("foo"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn never_match() -> Result<OwnedDFA, BuildError> {        let nfa = thompson::NFA::never_match();        Builder::new().build_from_nfa(&nfa)    }    /// Create an initial DFA with the given equivalence classes, pattern    /// length and whether anchored starting states are enabled for each    /// pattern. An initial DFA can be further mutated via determinization.    fn initial(        classes: ByteClasses,        pattern_len: usize,        starts: StartKind,        lookm: &LookMatcher,        starts_for_each_pattern: bool,        pre: Option<Prefilter>,        quitset: ByteSet,        flags: Flags,    ) -> Result<OwnedDFA, BuildError> {        let start_pattern_len =            if starts_for_each_pattern { Some(pattern_len) } else { None };        Ok(DFA {            tt: TransitionTable::minimal(classes),            st: StartTable::dead(starts, lookm, start_pattern_len)?,            ms: MatchStates::empty(pattern_len),            special: Special::new(),            accels: Accels::empty(),            pre,            quitset,            flags,        })    }}#[cfg(feature = "dfa-build")]impl DFA<&[u32]> {    /// Return a new default dense DFA compiler configuration.    ///    /// This is a convenience routine to avoid needing to import the [`Config`]    /// type when customizing the construction of a dense DFA.    pub fn config() -> Config {        Config::new()    }    /// Create a new dense DFA builder with the default configuration.    ///    /// This is a convenience routine to avoid needing to import the    /// [`Builder`] type in common cases.    pub fn builder() -> Builder {        Builder::new()    }}impl<T: AsRef<[u32]>> DFA<T> {    /// Cheaply return a borrowed version of this dense DFA. Specifically,    /// the DFA returned always uses `&[u32]` for its transition table.    pub fn as_ref(&self) -> DFA<&'_ [u32]> {        DFA {            tt: self.tt.as_ref(),            st: self.st.as_ref(),            ms: self.ms.as_ref(),            special: self.special,            accels: self.accels(),            pre: self.pre.clone(),            quitset: self.quitset,            flags: self.flags,        }    }    /// Return an owned version of this sparse DFA. Specifically, the DFA    /// returned always uses `Vec<u32>` for its transition table.    ///    /// Effectively, this returns a dense DFA whose transition table lives on    /// the heap.    #[cfg(feature = "alloc")]    pub fn to_owned(&self) -> OwnedDFA {        DFA {            tt: self.tt.to_owned(),            st: self.st.to_owned(),            ms: self.ms.to_owned(),            special: self.special,            accels: self.accels().to_owned(),            pre: self.pre.clone(),            quitset: self.quitset,            flags: self.flags,        }    }    /// Returns the starting state configuration for this DFA.    ///    /// The default is [`StartKind::Both`], which means the DFA supports both    /// unanchored and anchored searches. However, this can generally lead to    /// bigger DFAs. Therefore, a DFA might be compiled with support for just    /// unanchored or anchored searches. In that case, running a search with    /// an unsupported configuration will panic.    pub fn start_kind(&self) -> StartKind {        self.st.kind    }    /// Returns the start byte map used for computing the `Start` configuration    /// at the beginning of a search.    pub(crate) fn start_map(&self) -> &StartByteMap {        &self.st.start_map    }    /// Returns true only if this DFA has starting states for each pattern.    ///    /// When a DFA has starting states for each pattern, then a search with the    /// DFA can be configured to only look for anchored matches of a specific    /// pattern. Specifically, APIs like [`Automaton::try_search_fwd`] can    /// accept a non-None `pattern_id` if and only if this method returns true.    /// Otherwise, calling `try_search_fwd` will panic.    ///    /// Note that if the DFA has no patterns, this always returns false.    pub fn starts_for_each_pattern(&self) -> bool {        self.st.pattern_len.is_some()    }    /// Returns the equivalence classes that make up the alphabet for this DFA.    ///    /// Unless [`Config::byte_classes`] was disabled, it is possible that    /// multiple distinct bytes are grouped into the same equivalence class    /// if it is impossible for them to discriminate between a match and a    /// non-match. This has the effect of reducing the overall alphabet size    /// and in turn potentially substantially reducing the size of the DFA's    /// transition table.    ///    /// The downside of using equivalence classes like this is that every state    /// transition will automatically use this map to convert an arbitrary    /// byte to its corresponding equivalence class. In practice this has a    /// negligible impact on performance.    pub fn byte_classes(&self) -> &ByteClasses {        &self.tt.classes    }    /// Returns the total number of elements in the alphabet for this DFA.    ///    /// That is, this returns the total number of transitions that each state    /// in this DFA must have. Typically, a normal byte oriented DFA would    /// always have an alphabet size of 256, corresponding to the number of    /// unique values in a single byte. However, this implementation has two    /// peculiarities that impact the alphabet length:    ///    /// * Every state has a special "EOI" transition that is only followed    /// after the end of some haystack is reached. This EOI transition is    /// necessary to account for one byte of look-ahead when implementing    /// things like `\b` and `$`.    /// * Bytes are grouped into equivalence classes such that no two bytes in    /// the same class can distinguish a match from a non-match. For example,    /// in the regex `^[a-z]+$`, the ASCII bytes `a-z` could all be in the    /// same equivalence class. This leads to a massive space savings.    ///    /// Note though that the alphabet length does _not_ necessarily equal the    /// total stride space taken up by a single DFA state in the transition    /// table. Namely, for performance reasons, the stride is always the    /// smallest power of two that is greater than or equal to the alphabet    /// length. For this reason, [`DFA::stride`] or [`DFA::stride2`] are    /// often more useful. The alphabet length is typically useful only for    /// informational purposes.    pub fn alphabet_len(&self) -> usize {        self.tt.alphabet_len()    }    /// Returns the total stride for every state in this DFA, expressed as the    /// exponent of a power of 2. The stride is the amount of space each state    /// takes up in the transition table, expressed as a number of transitions.    /// (Unused transitions map to dead states.)    ///    /// The stride of a DFA is always equivalent to the smallest power of 2    /// that is greater than or equal to the DFA's alphabet length. This    /// definition uses extra space, but permits faster translation between    /// premultiplied state identifiers and contiguous indices (by using shifts    /// instead of relying on integer division).    ///    /// For example, if the DFA's stride is 16 transitions, then its `stride2`    /// is `4` since `2^4 = 16`.    ///    /// The minimum `stride2` value is `1` (corresponding to a stride of `2`)    /// while the maximum `stride2` value is `9` (corresponding to a stride of    /// `512`). The maximum is not `8` since the maximum alphabet size is `257`    /// when accounting for the special EOI transition. However, an alphabet    /// length of that size is exceptionally rare since the alphabet is shrunk    /// into equivalence classes.    pub fn stride2(&self) -> usize {        self.tt.stride2    }    /// Returns the total stride for every state in this DFA. This corresponds    /// to the total number of transitions used by each state in this DFA's    /// transition table.    ///    /// Please see [`DFA::stride2`] for more information. In particular, this    /// returns the stride as the number of transitions, where as `stride2`    /// returns it as the exponent of a power of 2.    pub fn stride(&self) -> usize {        self.tt.stride()    }    /// Returns the memory usage, in bytes, of this DFA.    ///    /// The memory usage is computed based on the number of bytes used to    /// represent this DFA.    ///    /// This does **not** include the stack size used up by this DFA. To    /// compute that, use `std::mem::size_of::<dense::DFA>()`.    pub fn memory_usage(&self) -> usize {        self.tt.memory_usage()            + self.st.memory_usage()            + self.ms.memory_usage()            + self.accels.memory_usage()    }}/// Routines for converting a dense DFA to other representations, such as/// sparse DFAs or raw bytes suitable for persistent storage.impl<T: AsRef<[u32]>> DFA<T> {    /// Convert this dense DFA to a sparse DFA.    ///    /// If a `StateID` is too small to represent all states in the sparse    /// DFA, then this returns an error. In most cases, if a dense DFA is    /// constructable with `StateID` then a sparse DFA will be as well.    /// However, it is not guaranteed.    ///    /// # Example    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense}, HalfMatch, Input};    ///    /// let dense = dense::DFA::new("foo[0-9]+")?;    /// let sparse = dense.to_sparse()?;    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, sparse.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    #[cfg(feature = "dfa-build")]    pub fn to_sparse(&self) -> Result<sparse::DFA<Vec<u8>>, BuildError> {        sparse::DFA::from_dense(self)    }    /// Serialize this DFA as raw bytes to a `Vec<u8>` in little endian    /// format. Upon success, the `Vec<u8>` and the initial padding length are    /// returned.    ///    /// The written bytes are guaranteed to be deserialized correctly and    /// without errors in a semver compatible release of this crate by a    /// `DFA`'s deserialization APIs (assuming all other criteria for the    /// deserialization APIs has been satisfied):    ///    /// * [`DFA::from_bytes`]    /// * [`DFA::from_bytes_unchecked`]    ///    /// The padding returned is non-zero if the returned `Vec<u8>` starts at    /// an address that does not have the same alignment as `u32`. The padding    /// corresponds to the number of leading bytes written to the returned    /// `Vec<u8>`.    ///    /// # Example    ///    /// This example shows how to serialize and deserialize a DFA:    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// // Compile our original DFA.    /// let original_dfa = DFA::new("foo[0-9]+")?;    ///    /// // N.B. We use native endianness here to make the example work, but    /// // using to_bytes_little_endian would work on a little endian target.    /// let (buf, _) = original_dfa.to_bytes_native_endian();    /// // Even if buf has initial padding, DFA::from_bytes will automatically    /// // ignore it.    /// let dfa: DFA<&[u32]> = DFA::from_bytes(&buf)?.0;    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    #[cfg(feature = "dfa-build")]    pub fn to_bytes_little_endian(&self) -> (Vec<u8>, usize) {        self.to_bytes::<wire::LE>()    }    /// Serialize this DFA as raw bytes to a `Vec<u8>` in big endian    /// format. Upon success, the `Vec<u8>` and the initial padding length are    /// returned.    ///    /// The written bytes are guaranteed to be deserialized correctly and    /// without errors in a semver compatible release of this crate by a    /// `DFA`'s deserialization APIs (assuming all other criteria for the    /// deserialization APIs has been satisfied):    ///    /// * [`DFA::from_bytes`]    /// * [`DFA::from_bytes_unchecked`]    ///    /// The padding returned is non-zero if the returned `Vec<u8>` starts at    /// an address that does not have the same alignment as `u32`. The padding    /// corresponds to the number of leading bytes written to the returned    /// `Vec<u8>`.    ///    /// # Example    ///    /// This example shows how to serialize and deserialize a DFA:    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// // Compile our original DFA.    /// let original_dfa = DFA::new("foo[0-9]+")?;    ///    /// // N.B. We use native endianness here to make the example work, but    /// // using to_bytes_big_endian would work on a big endian target.    /// let (buf, _) = original_dfa.to_bytes_native_endian();    /// // Even if buf has initial padding, DFA::from_bytes will automatically    /// // ignore it.    /// let dfa: DFA<&[u32]> = DFA::from_bytes(&buf)?.0;    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    #[cfg(feature = "dfa-build")]    pub fn to_bytes_big_endian(&self) -> (Vec<u8>, usize) {        self.to_bytes::<wire::BE>()    }    /// Serialize this DFA as raw bytes to a `Vec<u8>` in native endian    /// format. Upon success, the `Vec<u8>` and the initial padding length are    /// returned.    ///    /// The written bytes are guaranteed to be deserialized correctly and    /// without errors in a semver compatible release of this crate by a    /// `DFA`'s deserialization APIs (assuming all other criteria for the    /// deserialization APIs has been satisfied):    ///    /// * [`DFA::from_bytes`]    /// * [`DFA::from_bytes_unchecked`]    ///    /// The padding returned is non-zero if the returned `Vec<u8>` starts at    /// an address that does not have the same alignment as `u32`. The padding    /// corresponds to the number of leading bytes written to the returned    /// `Vec<u8>`.    ///    /// Generally speaking, native endian format should only be used when    /// you know that the target you're compiling the DFA for matches the    /// endianness of the target on which you're compiling DFA. For example,    /// if serialization and deserialization happen in the same process or on    /// the same machine. Otherwise, when serializing a DFA for use in a    /// portable environment, you'll almost certainly want to serialize _both_    /// a little endian and a big endian version and then load the correct one    /// based on the target's configuration.    ///    /// # Example    ///    /// This example shows how to serialize and deserialize a DFA:    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// // Compile our original DFA.    /// let original_dfa = DFA::new("foo[0-9]+")?;    ///    /// let (buf, _) = original_dfa.to_bytes_native_endian();    /// // Even if buf has initial padding, DFA::from_bytes will automatically    /// // ignore it.    /// let dfa: DFA<&[u32]> = DFA::from_bytes(&buf)?.0;    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    #[cfg(feature = "dfa-build")]    pub fn to_bytes_native_endian(&self) -> (Vec<u8>, usize) {        self.to_bytes::<wire::NE>()    }    /// The implementation of the public `to_bytes` serialization methods,    /// which is generic over endianness.    #[cfg(feature = "dfa-build")]    fn to_bytes<E: Endian>(&self) -> (Vec<u8>, usize) {        let len = self.write_to_len();        let (mut buf, padding) = wire::alloc_aligned_buffer::<u32>(len);        // This should always succeed since the only possible serialization        // error is providing a buffer that's too small, but we've ensured that        // `buf` is big enough here.        self.as_ref().write_to::<E>(&mut buf[padding..]).unwrap();        (buf, padding)    }    /// Serialize this DFA as raw bytes to the given slice, in little endian    /// format. Upon success, the total number of bytes written to `dst` is    /// returned.    ///    /// The written bytes are guaranteed to be deserialized correctly and    /// without errors in a semver compatible release of this crate by a    /// `DFA`'s deserialization APIs (assuming all other criteria for the    /// deserialization APIs has been satisfied):    ///    /// * [`DFA::from_bytes`]    /// * [`DFA::from_bytes_unchecked`]    ///    /// Note that unlike the various `to_byte_*` routines, this does not write    /// any padding. Callers are responsible for handling alignment correctly.    ///    /// # Errors    ///    /// This returns an error if the given destination slice is not big enough    /// to contain the full serialized DFA. If an error occurs, then nothing    /// is written to `dst`.    ///    /// # Example    ///    /// This example shows how to serialize and deserialize a DFA without    /// dynamic memory allocation.    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// // Compile our original DFA.    /// let original_dfa = DFA::new("foo[0-9]+")?;    ///    /// // Create a 4KB buffer on the stack to store our serialized DFA. We    /// // need to use a special type to force the alignment of our [u8; N]    /// // array to be aligned to a 4 byte boundary. Otherwise, deserializing    /// // the DFA may fail because of an alignment mismatch.    /// #[repr(C)]    /// struct Aligned<B: ?Sized> {    ///     _align: [u32; 0],    ///     bytes: B,    /// }    /// let mut buf = Aligned { _align: [], bytes: [0u8; 4 * (1<<10)] };    /// // N.B. We use native endianness here to make the example work, but    /// // using write_to_little_endian would work on a little endian target.    /// let written = original_dfa.write_to_native_endian(&mut buf.bytes)?;    /// let dfa: DFA<&[u32]> = DFA::from_bytes(&buf.bytes[..written])?.0;    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn write_to_little_endian(        &self,        dst: &mut [u8],    ) -> Result<usize, SerializeError> {        self.as_ref().write_to::<wire::LE>(dst)    }    /// Serialize this DFA as raw bytes to the given slice, in big endian    /// format. Upon success, the total number of bytes written to `dst` is    /// returned.    ///    /// The written bytes are guaranteed to be deserialized correctly and    /// without errors in a semver compatible release of this crate by a    /// `DFA`'s deserialization APIs (assuming all other criteria for the    /// deserialization APIs has been satisfied):    ///    /// * [`DFA::from_bytes`]    /// * [`DFA::from_bytes_unchecked`]    ///    /// Note that unlike the various `to_byte_*` routines, this does not write    /// any padding. Callers are responsible for handling alignment correctly.    ///    /// # Errors    ///    /// This returns an error if the given destination slice is not big enough    /// to contain the full serialized DFA. If an error occurs, then nothing    /// is written to `dst`.    ///    /// # Example    ///    /// This example shows how to serialize and deserialize a DFA without    /// dynamic memory allocation.    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// // Compile our original DFA.    /// let original_dfa = DFA::new("foo[0-9]+")?;    ///    /// // Create a 4KB buffer on the stack to store our serialized DFA. We    /// // need to use a special type to force the alignment of our [u8; N]    /// // array to be aligned to a 4 byte boundary. Otherwise, deserializing    /// // the DFA may fail because of an alignment mismatch.    /// #[repr(C)]    /// struct Aligned<B: ?Sized> {    ///     _align: [u32; 0],    ///     bytes: B,    /// }    /// let mut buf = Aligned { _align: [], bytes: [0u8; 4 * (1<<10)] };    /// // N.B. We use native endianness here to make the example work, but    /// // using write_to_big_endian would work on a big endian target.    /// let written = original_dfa.write_to_native_endian(&mut buf.bytes)?;    /// let dfa: DFA<&[u32]> = DFA::from_bytes(&buf.bytes[..written])?.0;    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn write_to_big_endian(        &self,        dst: &mut [u8],    ) -> Result<usize, SerializeError> {        self.as_ref().write_to::<wire::BE>(dst)    }    /// Serialize this DFA as raw bytes to the given slice, in native endian    /// format. Upon success, the total number of bytes written to `dst` is    /// returned.    ///    /// The written bytes are guaranteed to be deserialized correctly and    /// without errors in a semver compatible release of this crate by a    /// `DFA`'s deserialization APIs (assuming all other criteria for the    /// deserialization APIs has been satisfied):    ///    /// * [`DFA::from_bytes`]    /// * [`DFA::from_bytes_unchecked`]    ///    /// Generally speaking, native endian format should only be used when    /// you know that the target you're compiling the DFA for matches the    /// endianness of the target on which you're compiling DFA. For example,    /// if serialization and deserialization happen in the same process or on    /// the same machine. Otherwise, when serializing a DFA for use in a    /// portable environment, you'll almost certainly want to serialize _both_    /// a little endian and a big endian version and then load the correct one    /// based on the target's configuration.    ///    /// Note that unlike the various `to_byte_*` routines, this does not write    /// any padding. Callers are responsible for handling alignment correctly.    ///    /// # Errors    ///    /// This returns an error if the given destination slice is not big enough    /// to contain the full serialized DFA. If an error occurs, then nothing    /// is written to `dst`.    ///    /// # Example    ///    /// This example shows how to serialize and deserialize a DFA without    /// dynamic memory allocation.    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// // Compile our original DFA.    /// let original_dfa = DFA::new("foo[0-9]+")?;    ///    /// // Create a 4KB buffer on the stack to store our serialized DFA. We    /// // need to use a special type to force the alignment of our [u8; N]    /// // array to be aligned to a 4 byte boundary. Otherwise, deserializing    /// // the DFA may fail because of an alignment mismatch.    /// #[repr(C)]    /// struct Aligned<B: ?Sized> {    ///     _align: [u32; 0],    ///     bytes: B,    /// }    /// let mut buf = Aligned { _align: [], bytes: [0u8; 4 * (1<<10)] };    /// let written = original_dfa.write_to_native_endian(&mut buf.bytes)?;    /// let dfa: DFA<&[u32]> = DFA::from_bytes(&buf.bytes[..written])?.0;    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub fn write_to_native_endian(        &self,        dst: &mut [u8],    ) -> Result<usize, SerializeError> {        self.as_ref().write_to::<wire::NE>(dst)    }    /// Return the total number of bytes required to serialize this DFA.    ///    /// This is useful for determining the size of the buffer required to pass    /// to one of the serialization routines:    ///    /// * [`DFA::write_to_little_endian`]    /// * [`DFA::write_to_big_endian`]    /// * [`DFA::write_to_native_endian`]    ///    /// Passing a buffer smaller than the size returned by this method will    /// result in a serialization error. Serialization routines are guaranteed    /// to succeed when the buffer is big enough.    ///    /// # Example    ///    /// This example shows how to dynamically allocate enough room to serialize    /// a DFA.    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// let original_dfa = DFA::new("foo[0-9]+")?;    ///    /// let mut buf = vec![0; original_dfa.write_to_len()];    /// // This is guaranteed to succeed, because the only serialization error    /// // that can occur is when the provided buffer is too small. But    /// // write_to_len guarantees a correct size.    /// let written = original_dfa.write_to_native_endian(&mut buf).unwrap();    /// // But this is not guaranteed to succeed! In particular,    /// // deserialization requires proper alignment for &[u32], but our buffer    /// // was allocated as a &[u8] whose required alignment is smaller than    /// // &[u32]. However, it's likely to work in practice because of how most    /// // allocators work. So if you write code like this, make sure to either    /// // handle the error correctly and/or run it under Miri since Miri will    /// // likely provoke the error by returning Vec<u8> buffers with alignment    /// // less than &[u32].    /// let dfa: DFA<&[u32]> = match DFA::from_bytes(&buf[..written]) {    ///     // As mentioned above, it is legal for an error to be returned    ///     // here. It is quite difficult to get a Vec<u8> with a guaranteed    ///     // alignment equivalent to Vec<u32>.    ///     Err(_) => return Ok(()),    ///     Ok((dfa, _)) => dfa,    /// };    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    ///    /// Note that this example isn't actually guaranteed to work! In    /// particular, if `buf` is not aligned to a 4-byte boundary, then the    /// `DFA::from_bytes` call will fail. If you need this to work, then you    /// either need to deal with adding some initial padding yourself, or use    /// one of the `to_bytes` methods, which will do it for you.    pub fn write_to_len(&self) -> usize {        wire::write_label_len(LABEL)        + wire::write_endianness_check_len()        + wire::write_version_len()        + size_of::<u32>() // unused, intended for future flexibility        + self.flags.write_to_len()        + self.tt.write_to_len()        + self.st.write_to_len()        + self.ms.write_to_len()        + self.special.write_to_len()        + self.accels.write_to_len()        + self.quitset.write_to_len()    }}impl<'a> DFA<&'a [u32]> {    /// Safely deserialize a DFA with a specific state identifier    /// representation. Upon success, this returns both the deserialized DFA    /// and the number of bytes read from the given slice. Namely, the contents    /// of the slice beyond the DFA are not read.    ///    /// Deserializing a DFA using this routine will never allocate heap memory.    /// For safety purposes, the DFA's transition table will be verified such    /// that every transition points to a valid state. If this verification is    /// too costly, then a [`DFA::from_bytes_unchecked`] API is provided, which    /// will always execute in constant time.    ///    /// The bytes given must be generated by one of the serialization APIs    /// of a `DFA` using a semver compatible release of this crate. Those    /// include:    ///    /// * [`DFA::to_bytes_little_endian`]    /// * [`DFA::to_bytes_big_endian`]    /// * [`DFA::to_bytes_native_endian`]    /// * [`DFA::write_to_little_endian`]    /// * [`DFA::write_to_big_endian`]    /// * [`DFA::write_to_native_endian`]    ///    /// The `to_bytes` methods allocate and return a `Vec<u8>` for you, along    /// with handling alignment correctly. The `write_to` methods do not    /// allocate and write to an existing slice (which may be on the stack).    /// Since deserialization always uses the native endianness of the target    /// platform, the serialization API you use should match the endianness of    /// the target platform. (It's often a good idea to generate serialized    /// DFAs for both forms of endianness and then load the correct one based    /// on endianness.)    ///    /// # Errors    ///    /// Generally speaking, it's easier to state the conditions in which an    /// error is _not_ returned. All of the following must be true:    ///    /// * The bytes given must be produced by one of the serialization APIs    ///   on this DFA, as mentioned above.    /// * The endianness of the target platform matches the endianness used to    ///   serialized the provided DFA.    /// * The slice given must have the same alignment as `u32`.    ///    /// If any of the above are not true, then an error will be returned.    ///    /// # Panics    ///    /// This routine will never panic for any input.    ///    /// # Example    ///    /// This example shows how to serialize a DFA to raw bytes, deserialize it    /// and then use it for searching.    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// let initial = DFA::new("foo[0-9]+")?;    /// let (bytes, _) = initial.to_bytes_native_endian();    /// let dfa: DFA<&[u32]> = DFA::from_bytes(&bytes)?.0;    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    ///    /// # Example: dealing with alignment and padding    ///    /// In the above example, we used the `to_bytes_native_endian` method to    /// serialize a DFA, but we ignored part of its return value corresponding    /// to padding added to the beginning of the serialized DFA. This is OK    /// because deserialization will skip this initial padding. What matters    /// is that the address immediately following the padding has an alignment    /// that matches `u32`. That is, the following is an equivalent but    /// alternative way to write the above example:    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// let initial = DFA::new("foo[0-9]+")?;    /// // Serialization returns the number of leading padding bytes added to    /// // the returned Vec<u8>.    /// let (bytes, pad) = initial.to_bytes_native_endian();    /// let dfa: DFA<&[u32]> = DFA::from_bytes(&bytes[pad..])?.0;    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    ///    /// This padding is necessary because Rust's standard library does    /// not expose any safe and robust way of creating a `Vec<u8>` with a    /// guaranteed alignment other than 1. Now, in practice, the underlying    /// allocator is likely to provide a `Vec<u8>` that meets our alignment    /// requirements, which means `pad` is zero in practice most of the time.    ///    /// The purpose of exposing the padding like this is flexibility for the    /// caller. For example, if one wants to embed a serialized DFA into a    /// compiled program, then it's important to guarantee that it starts at a    /// `u32`-aligned address. The simplest way to do this is to discard the    /// padding bytes and set it up so that the serialized DFA itself begins at    /// a properly aligned address. We can show this in two parts. The first    /// part is serializing the DFA to a file:    ///    /// ```no_run    /// use regex_automata::dfa::dense::DFA;    ///    /// let dfa = DFA::new("foo[0-9]+")?;    ///    /// let (bytes, pad) = dfa.to_bytes_big_endian();    /// // Write the contents of the DFA *without* the initial padding.    /// std::fs::write("foo.bigendian.dfa", &bytes[pad..])?;    ///    /// // Do it again, but this time for little endian.    /// let (bytes, pad) = dfa.to_bytes_little_endian();    /// std::fs::write("foo.littleendian.dfa", &bytes[pad..])?;    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    ///    /// And now the second part is embedding the DFA into the compiled program    /// and deserializing it at runtime on first use. We use conditional    /// compilation to choose the correct endianness.    ///    /// ```no_run    /// use regex_automata::{    ///     dfa::{Automaton, dense::DFA},    ///     util::{lazy::Lazy, wire::AlignAs},    ///     HalfMatch, Input,    /// };    ///    /// // This crate provides its own "lazy" type, kind of like    /// // lazy_static! or once_cell::sync::Lazy. But it works in no-alloc    /// // no-std environments and let's us write this using completely    /// // safe code.    /// static RE: Lazy<DFA<&'static [u32]>> = Lazy::new(|| {    ///     # const _: &str = stringify! {    ///     // This assignment is made possible (implicitly) via the    ///     // CoerceUnsized trait. This is what guarantees that our    ///     // bytes are stored in memory on a 4 byte boundary. You    ///     // *must* do this or something equivalent for correct    ///     // deserialization.    ///     static ALIGNED: &AlignAs<[u8], u32> = &AlignAs {    ///         _align: [],    ///         #[cfg(target_endian = "big")]    ///         bytes: *include_bytes!("foo.bigendian.dfa"),    ///         #[cfg(target_endian = "little")]    ///         bytes: *include_bytes!("foo.littleendian.dfa"),    ///     };    ///     # };    ///     # static ALIGNED: &AlignAs<[u8], u32> = &AlignAs {    ///     #     _align: [],    ///     #     bytes: [],    ///     # };    ///    ///     let (dfa, _) = DFA::from_bytes(&ALIGNED.bytes)    ///         .expect("serialized DFA should be valid");    ///     dfa    /// });    ///    /// let expected = Ok(Some(HalfMatch::must(0, 8)));    /// assert_eq!(expected, RE.try_search_fwd(&Input::new("foo12345")));    /// ```    ///    /// An alternative to [`util::lazy::Lazy`](crate::util::lazy::Lazy)    /// is [`lazy_static`](https://crates.io/crates/lazy_static) or    /// [`once_cell`](https://crates.io/crates/once_cell), which provide    /// stronger guarantees (like the initialization function only being    /// executed once). And `once_cell` in particular provides a more    /// expressive API. But a `Lazy` value from this crate is likely just fine    /// in most circumstances.    ///    /// Note that regardless of which initialization method you use, you    /// will still need to use the [`AlignAs`](crate::util::wire::AlignAs)    /// trick above to force correct alignment, but this is safe to do and    /// `from_bytes` will return an error if you get it wrong.
    pub fn from_bytes(        slice: &'a [u8],    ) -> Result<(DFA<&'a [u32]>, usize), DeserializeError> {        // SAFETY: This is safe because we validate the transition table, start        // table, match states and accelerators below. If any validation fails,        // then we return an error.        let (dfa, nread) = unsafe { DFA::from_bytes_unchecked(slice)? };        // Note that validation order is important here:        //        // * `MatchState::validate` can be called with an untrusted DFA.        // * `TransistionTable::validate` uses `dfa.ms` through `match_len`.        // * `StartTable::validate` needs a valid transition table.        //        // So... validate the match states first.        dfa.accels.validate()?;        dfa.ms.validate(&dfa)?;        dfa.tt.validate(&dfa)?;        dfa.st.validate(&dfa)?;        // N.B. dfa.special doesn't have a way to do unchecked deserialization,        // so it has already been validated.        for state in dfa.states() {            // If the state is an accel state, then it must have a non-empty            // accelerator.            if dfa.is_accel_state(state.id()) {                let index = dfa.accelerator_index(state.id());                if index >= dfa.accels.len() {                    return Err(DeserializeError::generic(                        "found DFA state with invalid accelerator index",                    ));                }                let needles = dfa.accels.needles(index);                if !(1 <= needles.len() && needles.len() <= 3) {                    return Err(DeserializeError::generic(                        "accelerator needles has invalid length",                    ));                }            }        }        Ok((dfa, nread))    }    /// Deserialize a DFA with a specific state identifier representation in    /// constant time by omitting the verification of the validity of the    /// transition table and other data inside the DFA.    ///    /// This is just like [`DFA::from_bytes`], except it can potentially return    /// a DFA that exhibits undefined behavior if its transition table contains    /// invalid state identifiers.    ///    /// This routine is useful if you need to deserialize a DFA cheaply    /// and cannot afford the transition table validation performed by    /// `from_bytes`.    ///    /// # Example    ///    /// ```    /// use regex_automata::{dfa::{Automaton, dense::DFA}, HalfMatch, Input};    ///    /// let initial = DFA::new("foo[0-9]+")?;    /// let (bytes, _) = initial.to_bytes_native_endian();    /// // SAFETY: This is guaranteed to be safe since the bytes given come    /// // directly from a compatible serialization routine.    /// let dfa: DFA<&[u32]> = unsafe { DFA::from_bytes_unchecked(&bytes)?.0 };    ///    /// let expected = Some(HalfMatch::must(0, 8));    /// assert_eq!(expected, dfa.try_search_fwd(&Input::new("foo12345"))?);    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    pub unsafe fn from_bytes_unchecked(        slice: &'a [u8],    ) -> Result<(DFA<&'a [u32]>, usize), DeserializeError> {        let mut nr = 0;        nr += wire::skip_initial_padding(slice);        wire::check_alignment::<StateID>(&slice[nr..])?;        nr += wire::read_label(&slice[nr..], LABEL)?;        nr += wire::read_endianness_check(&slice[nr..])?;        nr += wire::read_version(&slice[nr..], VERSION)?;        let _unused = wire::try_read_u32(&slice[nr..], "unused space")?;        nr += size_of::<u32>();        let (flags, nread) = Flags::from_bytes(&slice[nr..])?;        nr += nread;        let (tt, nread) = TransitionTable::from_bytes_unchecked(&slice[nr..])?;        nr += nread;        let (st, nread) = StartTable::from_bytes_unchecked(&slice[nr..])?;        nr += nread;        let (ms, nread) = MatchStates::from_bytes_unchecked(&slice[nr..])?;        nr += nread;        let (special, nread) = Special::from_bytes(&slice[nr..])?;        nr += nread;        special.validate_state_len(tt.len(), tt.stride2)?;        let (accels, nread) = Accels::from_bytes_unchecked(&slice[nr..])?;        nr += nread;        let (quitset, nread) = ByteSet::from_bytes(&slice[nr..])?;        nr += nread;        // Prefilters don't support serialization, so they're always absent.        let pre = None;        Ok((DFA { tt, st, ms, special, accels, pre, quitset, flags }, nr))    }
Line 2340–2447

DFA::from_bytes is the highest-risk surface: it deserializes an untrusted serialized automaton. It calls the unsafe fn from_bytes_unchecked (which performs only the cheap, constant-time decode) and then runs a full validation chain whose order is documented and load-bearing: accels.validate, ms.validate, tt.validate, st.validate, special.validate_state_len, and a per-state accelerator-index/needle-length bounds check. tt.validate (dense.rs:3620) walks every state and every transition, rejecting any transition target that is not a valid state-ID boundary and any special-tagged state that is not actually special. This establishes the "all transition targets are valid state IDs" invariant that the search hot path relies on. The from_bytes_unchecked decode itself validates stride2 in 1..=9, rejects alphabet_len > stride, and uses the checked-arithmetic helpers wire::shl/wire::mul/wire::add plus check_slice_len and check_alignment::<StateID> before the single core::slice::from_raw_parts cast at dense.rs:3442 (the comment notes it is the only unsafe code in that function). Justifies impl-parser, parser-impl-safe, uses-unsafe, and unsafe-safe.

    /// The implementation of the public `write_to` serialization methods,    /// which is generic over endianness.    ///    /// This is defined only for &[u32] to reduce binary size/compilation time.    fn write_to<E: Endian>(        &self,        mut dst: &mut [u8],    ) -> Result<usize, SerializeError> {        let nwrite = self.write_to_len();        if dst.len() < nwrite {            return Err(SerializeError::buffer_too_small("dense DFA"));        }        dst = &mut dst[..nwrite];        let mut nw = 0;        nw += wire::write_label(LABEL, &mut dst[nw..])?;        nw += wire::write_endianness_check::<E>(&mut dst[nw..])?;        nw += wire::write_version::<E>(VERSION, &mut dst[nw..])?;        nw += {            // Currently unused, intended for future flexibility            E::write_u32(0, &mut dst[nw..]);            size_of::<u32>()        };        nw += self.flags.write_to::<E>(&mut dst[nw..])?;        nw += self.tt.write_to::<E>(&mut dst[nw..])?;        nw += self.st.write_to::<E>(&mut dst[nw..])?;        nw += self.ms.write_to::<E>(&mut dst[nw..])?;        nw += self.special.write_to::<E>(&mut dst[nw..])?;        nw += self.accels.write_to::<E>(&mut dst[nw..])?;        nw += self.quitset.write_to::<E>(&mut dst[nw..])?;        Ok(nw)    }}/// Other routines that work for all `T`.impl<T> DFA<T> {    /// Set or unset the prefilter attached to this DFA.    ///    /// This is useful when one has deserialized a DFA from `&[u8]`.    /// Deserialization does not currently include prefilters, so if you    /// want prefilter acceleration, you'll need to rebuild it and attach    /// it here.    pub fn set_prefilter(&mut self, prefilter: Option<Prefilter>) {        self.pre = prefilter    }}// The following methods implement mutable routines on the internal// representation of a DFA. As such, we must fix the first type parameter to a// `Vec<u32>` since a generic `T: AsRef<[u32]>` does not permit mutation. We// can get away with this because these methods are internal to the crate and// are exclusively used during construction of the DFA.#[cfg(feature = "dfa-build")]impl OwnedDFA {    /// Add a start state of this DFA.    pub(crate) fn set_start_state(        &mut self,        anchored: Anchored,        start: Start,        id: StateID,    ) {        assert!(self.tt.is_valid(id), "invalid start state");        self.st.set_start(anchored, start, id);    }    /// Set the given transition to this DFA. Both the `from` and `to` states    /// must already exist.    pub(crate) fn set_transition(        &mut self,        from: StateID,        byte: alphabet::Unit,        to: StateID,    ) {        self.tt.set(from, byte, to);    }    /// An empty state (a state where all transitions lead to a dead state)    /// and return its identifier. The identifier returned is guaranteed to    /// not point to any other existing state.    ///    /// If adding a state would exceed `StateID::LIMIT`, then this returns an    /// error.    pub(crate) fn add_empty_state(&mut self) -> Result<StateID, BuildError> {        self.tt.add_empty_state()    }    /// Swap the two states given in the transition table.    ///    /// This routine does not do anything to check the correctness of this    /// swap. Callers must ensure that other states pointing to id1 and id2 are    /// updated appropriately.    pub(crate) fn swap_states(&mut self, id1: StateID, id2: StateID) {        self.tt.swap(id1, id2);    }    /// Remap all of the state identifiers in this DFA according to the map    /// function given. This includes all transitions and all starting state    /// identifiers.    pub(crate) fn remap(&mut self, map: impl Fn(StateID) -> StateID) {        // We could loop over each state ID and call 'remap_state' here, but        // this is more direct: just map every transition directly. This        // technically might do a little extra work since the alphabet length        // is likely less than the stride, but if that is indeed an issue we        // should benchmark it and fix it.        for sid in self.tt.table_mut().iter_mut() {            *sid = map(*sid);        }        for sid in self.st.table_mut().iter_mut() {            *sid = map(*sid);        }    }    /// Remap the transitions for the state given according to the function    /// given. This applies the given map function to every transition in the    /// given state and changes the transition in place to the result of the    /// map function for that transition.    pub(crate) fn remap_state(        &mut self,        id: StateID,        map: impl Fn(StateID) -> StateID,    ) {        self.tt.remap(id, map);    }    /// Truncate the states in this DFA to the given length.    ///    /// This routine does not do anything to check the correctness of this    /// truncation. Callers must ensure that other states pointing to truncated    /// states are updated appropriately.    pub(crate) fn truncate_states(&mut self, len: usize) {        self.tt.truncate(len);    }    /// Minimize this DFA in place using Hopcroft's algorithm.    pub(crate) fn minimize(&mut self) {        Minimizer::new(self).run();    }    /// Updates the match state pattern ID map to use the one provided.    ///    /// This is useful when it's convenient to manipulate matching states    /// (and their corresponding pattern IDs) as a map. In particular, the    /// representation used by a DFA for this map is not amenable to mutation,    /// so if things need to be changed (like when shuffling states), it's    /// often easier to work with the map form.    pub(crate) fn set_pattern_map(        &mut self,        map: &BTreeMap<StateID, Vec<PatternID>>,    ) -> Result<(), BuildError> {        self.ms = self.ms.new_with_map(map)?;        Ok(())    }    /// Find states that have a small number of non-loop transitions and mark    /// them as candidates for acceleration during search.    pub(crate) fn accelerate(&mut self) {        // dead and quit states can never be accelerated.        if self.state_len() <= 2 {            return;        }        // Go through every state and record their accelerator, if possible.        let mut accels = BTreeMap::new();        // Count the number of accelerated match, start and non-match/start        // states.        let (mut cmatch, mut cstart, mut cnormal) = (0, 0, 0);        for state in self.states() {            if let Some(accel) = state.accelerate(self.byte_classes()) {                debug!(                    "accelerating full DFA state {}: {:?}",                    state.id().as_usize(),                    accel,                );                accels.insert(state.id(), accel);                if self.is_match_state(state.id()) {                    cmatch += 1;                } else if self.is_start_state(state.id()) {                    cstart += 1;                } else {                    assert!(!self.is_dead_state(state.id()));                    assert!(!self.is_quit_state(state.id()));                    cnormal += 1;                }            }        }        // If no states were able to be accelerated, then we're done.        if accels.is_empty() {            return;        }        let original_accels_len = accels.len();        // A remapper keeps track of state ID changes. Once we're done        // shuffling, the remapper is used to rewrite all transitions in the        // DFA based on the new positions of states.        let mut remapper = Remapper::new(self);        // As we swap states, if they are match states, we need to swap their        // pattern ID lists too (for multi-regexes). We do this by converting        // the lists to an easily swappable map, and then convert back to        // MatchStates once we're done.        let mut new_matches = self.ms.to_map(self);        // There is at least one state that gets accelerated, so these are        // guaranteed to get set to sensible values below.        self.special.min_accel = StateID::MAX;        self.special.max_accel = StateID::ZERO;        let update_special_accel =            |special: &mut Special, accel_id: StateID| {                special.min_accel = cmp::min(special.min_accel, accel_id);                special.max_accel = cmp::max(special.max_accel, accel_id);            };        // Start by shuffling match states. Any match states that are        // accelerated get moved to the end of the match state range.        if cmatch > 0 && self.special.matches() {            // N.B. special.{min,max}_match do not need updating, since the            // range/number of match states does not change. Only the ordering            // of match states may change.            let mut next_id = self.special.max_match;            let mut cur_id = next_id;            while cur_id >= self.special.min_match {                if let Some(accel) = accels.remove(&cur_id) {                    accels.insert(next_id, accel);                    update_special_accel(&mut self.special, next_id);                    // No need to do any actual swapping for equivalent IDs.                    if cur_id != next_id {                        remapper.swap(self, cur_id, next_id);                        // Swap pattern IDs for match states.                        let cur_pids = new_matches.remove(&cur_id).unwrap();                        let next_pids = new_matches.remove(&next_id).unwrap();                        new_matches.insert(cur_id, next_pids);                        new_matches.insert(next_id, cur_pids);                    }                    next_id = self.tt.prev_state_id(next_id);                }                cur_id = self.tt.prev_state_id(cur_id);            }        }        // This is where it gets tricky. Without acceleration, start states        // normally come right after match states. But we want accelerated        // states to be a single contiguous range (to make it very fast        // to determine whether a state *is* accelerated), while also keeping        // match and starting states as contiguous ranges for the same reason.        // So what we do here is shuffle states such that it looks like this:        //        //     DQMMMMAAAAASSSSSSNNNNNNN        //         |         |        //         |---------|        //      accelerated states        //        // Where:        //   D - dead state        //   Q - quit state        //   M - match state (may be accelerated)        //   A - normal state that is accelerated        //   S - start state (may be accelerated)        //   N - normal state that is NOT accelerated        //        // We implement this by shuffling states, which is done by a sequence        // of pairwise swaps. We start by looking at all normal states to be        // accelerated. When we find one, we swap it with the earliest starting        // state, and then swap that with the earliest normal state. This        // preserves the contiguous property.        //        // Once we're done looking for accelerated normal states, now we look        // for accelerated starting states by moving them to the beginning        // of the starting state range (just like we moved accelerated match        // states to the end of the matching state range).        //        // For a more detailed/different perspective on this, see the docs        // in dfa/special.rs.        if cnormal > 0 {            // our next available starting and normal states for swapping.            let mut next_start_id = self.special.min_start;            let mut cur_id = self.to_state_id(self.state_len() - 1);            // This is guaranteed to exist since cnormal > 0.            let mut next_norm_id =                self.tt.next_state_id(self.special.max_start);            while cur_id >= next_norm_id {                if let Some(accel) = accels.remove(&cur_id) {                    remapper.swap(self, next_start_id, cur_id);                    remapper.swap(self, next_norm_id, cur_id);                    // Keep our accelerator map updated with new IDs if the                    // states we swapped were also accelerated.                    if let Some(accel2) = accels.remove(&next_norm_id) {                        accels.insert(cur_id, accel2);                    }                    if let Some(accel2) = accels.remove(&next_start_id) {                        accels.insert(next_norm_id, accel2);                    }                    accels.insert(next_start_id, accel);                    update_special_accel(&mut self.special, next_start_id);                    // Our start range shifts one to the right now.                    self.special.min_start =                        self.tt.next_state_id(self.special.min_start);                    self.special.max_start =                        self.tt.next_state_id(self.special.max_start);                    next_start_id = self.tt.next_state_id(next_start_id);                    next_norm_id = self.tt.next_state_id(next_norm_id);                }                // This is pretty tricky, but if our 'next_norm_id' state also                // happened to be accelerated, then the result is that it is                // now in the position of cur_id, so we need to consider it                // again. This loop is still guaranteed to terminate though,                // because when accels contains cur_id, we're guaranteed to                // increment next_norm_id even if cur_id remains unchanged.                if !accels.contains_key(&cur_id) {                    cur_id = self.tt.prev_state_id(cur_id);                }            }        }        // Just like we did for match states, but we want to move accelerated        // start states to the beginning of the range instead of the end.        if cstart > 0 {            // N.B. special.{min,max}_start do not need updating, since the            // range/number of start states does not change at this point. Only            // the ordering of start states may change.            let mut next_id = self.special.min_start;            let mut cur_id = next_id;            while cur_id <= self.special.max_start {                if let Some(accel) = accels.remove(&cur_id) {                    remapper.swap(self, cur_id, next_id);                    accels.insert(next_id, accel);                    update_special_accel(&mut self.special, next_id);                    next_id = self.tt.next_state_id(next_id);                }                cur_id = self.tt.next_state_id(cur_id);            }        }        // Remap all transitions in our DFA and assert some things.        remapper.remap(self);        // This unwrap is OK because acceleration never changes the number of        // match states or patterns in those match states. Since acceleration        // runs after the pattern map has been set at least once, we know that        // our match states cannot error.        self.set_pattern_map(&new_matches).unwrap();        self.special.set_max();        self.special.validate().expect("special state ranges should validate");        self.special            .validate_state_len(self.state_len(), self.stride2())            .expect(                "special state ranges should be consistent with state length",            );        assert_eq!(            self.special.accel_len(self.stride()),            // We record the number of accelerated states initially detected            // since the accels map is itself mutated in the process above.            // If mutated incorrectly, its size may change, and thus can't be            // trusted as a source of truth of how many accelerated states we            // expected there to be.            original_accels_len,            "mismatch with expected number of accelerated states",        );        // And finally record our accelerators. We kept our accels map updated        // as we shuffled states above, so the accelerators should now        // correspond to a contiguous range in the state ID space. (Which we        // assert.)        let mut prev: Option<StateID> = None;        for (id, accel) in accels {            assert!(prev.map_or(true, |p| self.tt.next_state_id(p) == id));            prev = Some(id);            self.accels.add(accel);        }    }    /// Shuffle the states in this DFA so that starting states, match    /// states and accelerated states are all contiguous.    ///    /// See dfa/special.rs for more details.    pub(crate) fn shuffle(        &mut self,        mut matches: BTreeMap<StateID, Vec<PatternID>>,    ) -> Result<(), BuildError> {        // The determinizer always adds a quit state and it is always second.        self.special.quit_id = self.to_state_id(1);        // If all we have are the dead and quit states, then we're done and        // the DFA will never produce a match.        if self.state_len() <= 2 {            self.special.set_max();            return Ok(());        }        // Collect all our non-DEAD start states into a convenient set and        // confirm there is no overlap with match states. In the classical DFA        // construction, start states can be match states. But because of        // look-around, we delay all matches by a byte, which prevents start        // states from being match states.        let mut is_start: BTreeSet<StateID> = BTreeSet::new();        for (start_id, _, _) in self.starts() {            // If a starting configuration points to a DEAD state, then we            // don't want to shuffle it. The DEAD state is always the first            // state with ID=0. So we can just leave it be.            if start_id == DEAD {                continue;            }            assert!(                !matches.contains_key(&start_id),                "{start_id:?} is both a start and a match state, \                 which is not allowed",            );            is_start.insert(start_id);        }        // We implement shuffling by a sequence of pairwise swaps of states.        // Since we have a number of things referencing states via their        // IDs and swapping them changes their IDs, we need to record every        // swap we make so that we can remap IDs. The remapper handles this        // book-keeping for us.        let mut remapper = Remapper::new(self);        // Shuffle matching states.        if matches.is_empty() {            self.special.min_match = DEAD;            self.special.max_match = DEAD;        } else {            // The determinizer guarantees that the first two states are the            // dead and quit states, respectively. We want our match states to            // come right after quit.            let mut next_id = self.to_state_id(2);            let mut new_matches = BTreeMap::new();            self.special.min_match = next_id;            for (id, pids) in matches {                remapper.swap(self, next_id, id);                new_matches.insert(next_id, pids);                // If we swapped a start state, then update our set.                if is_start.contains(&next_id) {                    is_start.remove(&next_id);                    is_start.insert(id);                }                next_id = self.tt.next_state_id(next_id);            }            matches = new_matches;            self.special.max_match = cmp::max(                self.special.min_match,                self.tt.prev_state_id(next_id),            );        }        // Shuffle starting states.        {            let mut next_id = self.to_state_id(2);            if self.special.matches() {                next_id = self.tt.next_state_id(self.special.max_match);            }            self.special.min_start = next_id;            for id in is_start {                remapper.swap(self, next_id, id);                next_id = self.tt.next_state_id(next_id);            }            self.special.max_start = cmp::max(                self.special.min_start,                self.tt.prev_state_id(next_id),            );        }        // Finally remap all transitions in our DFA.        remapper.remap(self);        self.set_pattern_map(&matches)?;        self.special.set_max();        self.special.validate().expect("special state ranges should validate");        self.special            .validate_state_len(self.state_len(), self.stride2())            .expect(                "special state ranges should be consistent with state length",            );        Ok(())    }    /// Checks whether there are universal start states (both anchored and    /// unanchored), and if so, sets the relevant fields to the start state    /// IDs.    ///    /// Universal start states occur precisely when the all patterns in the    /// DFA have no look-around assertions in their prefix.    fn set_universal_starts(&mut self) {        assert_eq!(6, Start::len(), "expected 6 start configurations");        let start_id = |dfa: &mut OwnedDFA,                        anchored: Anchored,                        start: Start| {            // This OK because we only call 'start' under conditions            // in which we know it will succeed.            dfa.st.start(anchored, start).expect("valid Input configuration")        };        if self.start_kind().has_unanchored() {            let anchor = Anchored::No;            let sid = start_id(self, anchor, Start::NonWordByte);            if sid == start_id(self, anchor, Start::WordByte)                && sid == start_id(self, anchor, Start::Text)                && sid == start_id(self, anchor, Start::LineLF)                && sid == start_id(self, anchor, Start::LineCR)                && sid == start_id(self, anchor, Start::CustomLineTerminator)            {                self.st.universal_start_unanchored = Some(sid);            }        }        if self.start_kind().has_anchored() {            let anchor = Anchored::Yes;            let sid = start_id(self, anchor, Start::NonWordByte);            if sid == start_id(self, anchor, Start::WordByte)                && sid == start_id(self, anchor, Start::Text)                && sid == start_id(self, anchor, Start::LineLF)                && sid == start_id(self, anchor, Start::LineCR)                && sid == start_id(self, anchor, Start::CustomLineTerminator)            {                self.st.universal_start_anchored = Some(sid);            }        }    }}// A variety of generic internal methods for accessing DFA internals.impl<T: AsRef<[u32]>> DFA<T> {    /// Return the info about special states.    pub(crate) fn special(&self) -> &Special {        &self.special    }    /// Return the info about special states as a mutable borrow.    #[cfg(feature = "dfa-build")]    pub(crate) fn special_mut(&mut self) -> &mut Special {        &mut self.special    }    /// Returns the quit set (may be empty) used by this DFA.    pub(crate) fn quitset(&self) -> &ByteSet {        &self.quitset    }    /// Returns the flags for this DFA.    pub(crate) fn flags(&self) -> &Flags {        &self.flags    }    /// Returns an iterator over all states in this DFA.    ///    /// This iterator yields a tuple for each state. The first element of the    /// tuple corresponds to a state's identifier, and the second element    /// corresponds to the state itself (comprised of its transitions).    pub(crate) fn states(&self) -> StateIter<'_, T> {        self.tt.states()    }    /// Return the total number of states in this DFA. Every DFA has at least    /// 1 state, even the empty DFA.    pub(crate) fn state_len(&self) -> usize {        self.tt.len()    }    /// Return an iterator over all pattern IDs for the given match state.    ///    /// If the given state is not a match state, then this panics.    #[cfg(feature = "dfa-build")]    pub(crate) fn pattern_id_slice(&self, id: StateID) -> &[PatternID] {        assert!(self.is_match_state(id));        self.ms.pattern_id_slice(self.match_state_index(id))    }    /// Return the total number of pattern IDs for the given match state.    ///    /// If the given state is not a match state, then this panics.    pub(crate) fn match_pattern_len(&self, id: StateID) -> usize {        assert!(self.is_match_state(id));        self.ms.pattern_len(self.match_state_index(id))    }    /// Returns the total number of patterns matched by this DFA.    pub(crate) fn pattern_len(&self) -> usize {        self.ms.pattern_len    }    /// Returns a map from match state ID to a list of pattern IDs that match    /// in that state.    #[cfg(feature = "dfa-build")]    pub(crate) fn pattern_map(&self) -> BTreeMap<StateID, Vec<PatternID>> {        self.ms.to_map(self)    }    /// Returns the ID of the quit state for this DFA.    #[cfg(feature = "dfa-build")]    pub(crate) fn quit_id(&self) -> StateID {        self.to_state_id(1)    }    /// Convert the given state identifier to the state's index. The state's    /// index corresponds to the position in which it appears in the transition    /// table. When a DFA is NOT premultiplied, then a state's identifier is    /// also its index. When a DFA is premultiplied, then a state's identifier    /// is equal to `index * alphabet_len`. This routine reverses that.    pub(crate) fn to_index(&self, id: StateID) -> usize {        self.tt.to_index(id)    }    /// Convert an index to a state (in the range 0..self.state_len()) to an    /// actual state identifier.    ///    /// This is useful when using a `Vec<T>` as an efficient map keyed by state    /// to some other information (such as a remapped state ID).    #[cfg(feature = "dfa-build")]    pub(crate) fn to_state_id(&self, index: usize) -> StateID {        self.tt.to_state_id(index)    }    /// Return the table of state IDs for this DFA's start states.    pub(crate) fn starts(&self) -> StartStateIter<'_> {        self.st.iter()    }    /// Returns the index of the match state for the given ID. If the    /// given ID does not correspond to a match state, then this may    /// panic or produce an incorrect result.    #[cfg_attr(feature = "perf-inline", inline(always))]    fn match_state_index(&self, id: StateID) -> usize {        debug_assert!(self.is_match_state(id));        // This is one of the places where we rely on the fact that match        // states are contiguous in the transition table. Namely, that the        // first match state ID always corresponds to dfa.special.min_match.        // From there, since we know the stride, we can compute the overall        // index of any match state given the match state's ID.        let min = self.special().min_match.as_usize();        // CORRECTNESS: We're allowed to produce an incorrect result or panic,        // so both the subtraction and the unchecked StateID construction is        // OK.        self.to_index(StateID::new_unchecked(id.as_usize() - min))    }    /// Returns the index of the accelerator state for the given ID. If the    /// given ID does not correspond to an accelerator state, then this may    /// panic or produce an incorrect result.    fn accelerator_index(&self, id: StateID) -> usize {        let min = self.special().min_accel.as_usize();        // CORRECTNESS: We're allowed to produce an incorrect result or panic,        // so both the subtraction and the unchecked StateID construction is        // OK.        self.to_index(StateID::new_unchecked(id.as_usize() - min))    }    /// Return the accelerators for this DFA.    fn accels(&self) -> Accels<&[u32]> {        self.accels.as_ref()    }    /// Return this DFA's transition table as a slice.    fn trans(&self) -> &[StateID] {        self.tt.table()    }}impl<T: AsRef<[u32]>> fmt::Debug for DFA<T> {    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {        writeln!(f, "dense::DFA(")?;        for state in self.states() {            fmt_state_indicator(f, self, state.id())?;            let id = if f.alternate() {                state.id().as_usize()            } else {                self.to_index(state.id())            };            write!(f, "{id:06?}: ")?;            state.fmt(f)?;            write!(f, "\n")?;        }        writeln!(f, "")?;        for (i, (start_id, anchored, sty)) in self.starts().enumerate() {            let id = if f.alternate() {                start_id.as_usize()            } else {                self.to_index(start_id)            };            if i % self.st.stride == 0 {                match anchored {                    Anchored::No => writeln!(f, "START-GROUP(unanchored)")?,                    Anchored::Yes => writeln!(f, "START-GROUP(anchored)")?,                    Anchored::Pattern(pid) => {                        writeln!(f, "START_GROUP(pattern: {pid:?})")?                    }                }            }            writeln!(f, "  {sty:?} => {id:06?}")?;        }        if self.pattern_len() > 1 {            writeln!(f, "")?;            for i in 0..self.ms.len() {                let id = self.ms.match_state_id(self, i);                let id = if f.alternate() {                    id.as_usize()                } else {                    self.to_index(id)                };                write!(f, "MATCH({id:06?}): ")?;                for (i, &pid) in self.ms.pattern_id_slice(i).iter().enumerate()                {                    if i > 0 {                        write!(f, ", ")?;                    }                    write!(f, "{pid:?}")?;                }                writeln!(f, "")?;            }        }        writeln!(f, "state length: {:?}", self.state_len())?;        writeln!(f, "pattern length: {:?}", self.pattern_len())?;        writeln!(f, "flags: {:?}", self.flags)?;        writeln!(f, ")")?;        Ok(())    }}// SAFETY: We assert that our implementation of each method is correct.unsafe impl<T: AsRef<[u32]>> Automaton for DFA<T> {    #[cfg_attr(feature = "perf-inline", inline(always))]    fn is_special_state(&self, id: StateID) -> bool {        self.special.is_special_state(id)    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn is_dead_state(&self, id: StateID) -> bool {        self.special.is_dead_state(id)    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn is_quit_state(&self, id: StateID) -> bool {        self.special.is_quit_state(id)    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn is_match_state(&self, id: StateID) -> bool {        self.special.is_match_state(id)    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn is_start_state(&self, id: StateID) -> bool {        self.special.is_start_state(id)    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn is_accel_state(&self, id: StateID) -> bool {        self.special.is_accel_state(id)    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn next_state(&self, current: StateID, input: u8) -> StateID {        let input = self.byte_classes().get(input);        let o = current.as_usize() + usize::from(input);        self.trans()[o]    }    #[cfg_attr(feature = "perf-inline", inline(always))]    unsafe fn next_state_unchecked(        &self,        current: StateID,        byte: u8,    ) -> StateID {        // We don't (or shouldn't) need an unchecked variant for the byte        // class mapping, since bound checks should be omitted automatically        // by virtue of its representation. If this ends up not being true as        // confirmed by codegen, please file an issue. ---AG        let class = self.byte_classes().get(byte);        let o = current.as_usize() + usize::from(class);        let next = *self.trans().get_unchecked(o);        next    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn next_eoi_state(&self, current: StateID) -> StateID {        let eoi = self.byte_classes().eoi().as_usize();        let o = current.as_usize() + eoi;        self.trans()[o]    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn pattern_len(&self) -> usize {        self.ms.pattern_len    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn match_len(&self, id: StateID) -> usize {        self.match_pattern_len(id)    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn match_pattern(&self, id: StateID, match_index: usize) -> PatternID {        // This is an optimization for the very common case of a DFA with a        // single pattern. This conditional avoids a somewhat more costly path        // that finds the pattern ID from the state machine, which requires        // a bit of slicing/pointer-chasing. This optimization tends to only        // matter when matches are frequent.        if self.ms.pattern_len == 1 {            return PatternID::ZERO;        }        let state_index = self.match_state_index(id);        self.ms.pattern_id(state_index, match_index)    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn has_empty(&self) -> bool {        self.flags.has_empty    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn is_utf8(&self) -> bool {        self.flags.is_utf8    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn is_always_start_anchored(&self) -> bool {        self.flags.is_always_start_anchored    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn start_state(        &self,        config: &start::Config,    ) -> Result<StateID, StartError> {        let anchored = config.get_anchored();        let start = match config.get_look_behind() {            None => Start::Text,            Some(byte) => {                if !self.quitset.is_empty() && self.quitset.contains(byte) {                    return Err(StartError::quit(byte));                }                self.st.start_map.get(byte)            }        };        self.st.start(anchored, start)    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn universal_start_state(&self, mode: Anchored) -> Option<StateID> {        match mode {            Anchored::No => self.st.universal_start_unanchored,            Anchored::Yes => self.st.universal_start_anchored,            Anchored::Pattern(_) => None,        }    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn accelerator(&self, id: StateID) -> &[u8] {        if !self.is_accel_state(id) {            return &[];        }        self.accels.needles(self.accelerator_index(id))    }    #[cfg_attr(feature = "perf-inline", inline(always))]    fn get_prefilter(&self) -> Option<&Prefilter> {        self.pre.as_ref()    }}/// The transition table portion of a dense DFA.////// The transition table is the core part of the DFA in that it describes how/// to move from one state to another based on the input sequence observed.#[derive(Clone)]pub(crate) struct TransitionTable<T> {    /// A contiguous region of memory representing the transition table in    /// row-major order. The representation is dense. That is, every state    /// has precisely the same number of transitions. The maximum number of    /// transitions per state is 257 (256 for each possible byte value, plus 1    /// for the special EOI transition). If a DFA has been instructed to use    /// byte classes (the default), then the number of transitions is usually    /// substantially fewer.    ///    /// In practice, T is either `Vec<u32>` or `&[u32]`.    table: T,    /// A set of equivalence classes, where a single equivalence class    /// represents a set of bytes that never discriminate between a match    /// and a non-match in the DFA. Each equivalence class corresponds to a    /// single character in this DFA's alphabet, where the maximum number of    /// characters is 257 (each possible value of a byte plus the special    /// EOI transition). Consequently, the number of equivalence classes    /// corresponds to the number of transitions for each DFA state. Note    /// though that the *space* used by each DFA state in the transition table    /// may be larger. The total space used by each DFA state is known as the    /// stride.    ///    /// The only time the number of equivalence classes is fewer than 257 is if    /// the DFA's kind uses byte classes (which is the default). Equivalence    /// classes should generally only be disabled when debugging, so that    /// the transitions themselves aren't obscured. Disabling them has no    /// other benefit, since the equivalence class map is always used while    /// searching. In the vast majority of cases, the number of equivalence    /// classes is substantially smaller than 257, particularly when large    /// Unicode classes aren't used.    classes: ByteClasses,    /// The stride of each DFA state, expressed as a power-of-two exponent.    ///    /// The stride of a DFA corresponds to the total amount of space used by    /// each DFA state in the transition table. This may be bigger than the    /// size of a DFA's alphabet, since the stride is always the smallest    /// power of two greater than or equal to the alphabet size.    ///    /// While this wastes space, this avoids the need for integer division    /// to convert between premultiplied state IDs and their corresponding    /// indices. Instead, we can use simple bit-shifts.    ///    /// See the docs for the `stride2` method for more details.    ///    /// The minimum `stride2` value is `1` (corresponding to a stride of `2`)    /// while the maximum `stride2` value is `9` (corresponding to a stride of    /// `512`). The maximum is not `8` since the maximum alphabet size is `257`    /// when accounting for the special EOI transition. However, an alphabet    /// length of that size is exceptionally rare since the alphabet is shrunk    /// into equivalence classes.    stride2: usize,}impl<'a> TransitionTable<&'a [u32]> {    /// Deserialize a transition table starting at the beginning of `slice`.    /// Upon success, return the total number of bytes read along with the    /// transition table.    ///    /// If there was a problem deserializing any part of the transition table,    /// then this returns an error. Notably, if the given slice does not have    /// the same alignment as `StateID`, then this will return an error (among    /// other possible errors).    ///    /// This is guaranteed to execute in constant time.    ///    /// # Safety    ///    /// This routine is not safe because it does not check the validity of the    /// transition table itself. In particular, the transition table can be    /// quite large, so checking its validity can be somewhat expensive. An    /// invalid transition table is not safe because other code may rely on the    /// transition table being correct (such as explicit bounds check elision).    /// Therefore, an invalid transition table can lead to undefined behavior.    ///    /// Callers that use this function must either pass on the safety invariant    /// or guarantee that the bytes given contain a valid transition table.    /// This guarantee is upheld by the bytes written by `write_to`.    unsafe fn from_bytes_unchecked(        mut slice: &'a [u8],    ) -> Result<(TransitionTable<&'a [u32]>, usize), DeserializeError> {        let slice_start = slice.as_ptr().as_usize();        let (state_len, nr) =            wire::try_read_u32_as_usize(slice, "state length")?;        slice = &slice[nr..];        let (stride2, nr) = wire::try_read_u32_as_usize(slice, "stride2")?;        slice = &slice[nr..];        let (classes, nr) = ByteClasses::from_bytes(slice)?;        slice = &slice[nr..];        // The alphabet length (determined by the byte class map) cannot be        // bigger than the stride (total space used by each DFA state).        if stride2 > 9 {            return Err(DeserializeError::generic(                "dense DFA has invalid stride2 (too big)",            ));        }        // It also cannot be zero, since even a DFA that never matches anything        // has a non-zero number of states with at least two equivalence        // classes: one for all 256 byte values and another for the EOI        // sentinel.        if stride2 < 1 {            return Err(DeserializeError::generic(                "dense DFA has invalid stride2 (too small)",            ));        }        // This is OK since 1 <= stride2 <= 9.        let stride =            1usize.checked_shl(u32::try_from(stride2).unwrap()).unwrap();        if classes.alphabet_len() > stride {            return Err(DeserializeError::generic(                "alphabet size cannot be bigger than transition table stride",            ));        }        let trans_len =            wire::shl(state_len, stride2, "dense table transition length")?;        let table_bytes_len = wire::mul(            trans_len,            StateID::SIZE,            "dense table state byte length",        )?;        wire::check_slice_len(slice, table_bytes_len, "transition table")?;        wire::check_alignment::<StateID>(slice)?;        let table_bytes = &slice[..table_bytes_len];        slice = &slice[table_bytes_len..];        // SAFETY: Since StateID is always representable as a u32, all we need        // to do is ensure that we have the proper length and alignment. We've        // checked both above, so the cast below is safe.        //        // N.B. This is the only not-safe code in this function.        let table = core::slice::from_raw_parts(            table_bytes.as_ptr().cast::<u32>(),            trans_len,        );        let tt = TransitionTable { table, classes, stride2 };        Ok((tt, slice.as_ptr().as_usize() - slice_start))    }}#[cfg(feature = "dfa-build")]impl TransitionTable<Vec<u32>> {    /// Create a minimal transition table with just two states: a dead state    /// and a quit state. The alphabet length and stride of the transition    /// table is determined by the given set of equivalence classes.    fn minimal(classes: ByteClasses) -> TransitionTable<Vec<u32>> {        let mut tt = TransitionTable {            table: vec![],            classes,            stride2: classes.stride2(),        };        // Two states, regardless of alphabet size, can always fit into u32.        tt.add_empty_state().unwrap(); // dead state        tt.add_empty_state().unwrap(); // quit state        tt    }    /// Set a transition in this table. Both the `from` and `to` states must    /// already exist, otherwise this panics. `unit` should correspond to the    /// transition out of `from` to set to `to`.    fn set(&mut self, from: StateID, unit: alphabet::Unit, to: StateID) {        assert!(self.is_valid(from), "invalid 'from' state");        assert!(self.is_valid(to), "invalid 'to' state");        self.table[from.as_usize() + self.classes.get_by_unit(unit)] =            to.as_u32();    }    /// Add an empty state (a state where all transitions lead to a dead state)    /// and return its identifier. The identifier returned is guaranteed to    /// not point to any other existing state.    ///    /// If adding a state would exhaust the state identifier space, then this    /// returns an error.    fn add_empty_state(&mut self) -> Result<StateID, BuildError> {        // Normally, to get a fresh state identifier, we would just        // take the index of the next state added to the transition        // table. However, we actually perform an optimization here        // that pre-multiplies state IDs by the stride, such that they        // point immediately at the beginning of their transitions in        // the transition table. This avoids an extra multiplication        // instruction for state lookup at search time.        //        // Premultiplied identifiers means that instead of your matching        // loop looking something like this:        //        //   state = dfa.start        //   for byte in haystack:        //       next = dfa.transitions[state * stride + byte]        //       if dfa.is_match(next):        //           return true        //   return false        //        // it can instead look like this:        //        //   state = dfa.start        //   for byte in haystack:        //       next = dfa.transitions[state + byte]        //       if dfa.is_match(next):        //           return true        //   return false        //        // In other words, we save a multiplication instruction in the        // critical path. This turns out to be a decent performance win.        // The cost of using premultiplied state ids is that they can        // require a bigger state id representation. (And they also make        // the code a bit more complex, especially during minimization and        // when reshuffling states, as one needs to convert back and forth        // between state IDs and state indices.)        //        // To do this, we simply take the index of the state into the        // entire transition table, rather than the index of the state        // itself. e.g., If the stride is 64, then the ID of the 3rd state        // is 192, not 2.        let next = self.table.len();        let id =            StateID::new(next).map_err(|_| BuildError::too_many_states())?;        self.table.extend(iter::repeat(0).take(self.stride()));        Ok(id)    }    /// Swap the two states given in this transition table.    ///    /// This routine does not do anything to check the correctness of this    /// swap. Callers must ensure that other states pointing to id1 and id2 are    /// updated appropriately.    ///    /// Both id1 and id2 must point to valid states, otherwise this panics.    fn swap(&mut self, id1: StateID, id2: StateID) {        assert!(self.is_valid(id1), "invalid 'id1' state: {id1:?}");        assert!(self.is_valid(id2), "invalid 'id2' state: {id2:?}");        // We only need to swap the parts of the state that are used. So if the        // stride is 64, but the alphabet length is only 33, then we save a lot        // of work.        for b in 0..self.classes.alphabet_len() {            self.table.swap(id1.as_usize() + b, id2.as_usize() + b);        }    }    /// Remap the transitions for the state given according to the function    /// given. This applies the given map function to every transition in the    /// given state and changes the transition in place to the result of the    /// map function for that transition.    fn remap(&mut self, id: StateID, map: impl Fn(StateID) -> StateID) {        for byte in 0..self.alphabet_len() {            let i = id.as_usize() + byte;            let next = self.table()[i];            self.table_mut()[id.as_usize() + byte] = map(next);        }    }    /// Truncate the states in this transition table to the given length.    ///    /// This routine does not do anything to check the correctness of this    /// truncation. Callers must ensure that other states pointing to truncated    /// states are updated appropriately.    fn truncate(&mut self, len: usize) {        self.table.truncate(len << self.stride2);    }}impl<T: AsRef<[u32]>> TransitionTable<T> {    /// Writes a serialized form of this transition table to the buffer given.    /// If the buffer is too small, then an error is returned. To determine    /// how big the buffer must be, use `write_to_len`.    fn write_to<E: Endian>(        &self,        mut dst: &mut [u8],    ) -> Result<usize, SerializeError> {        let nwrite = self.write_to_len();        if dst.len() < nwrite {            return Err(SerializeError::buffer_too_small("transition table"));        }        dst = &mut dst[..nwrite];        // write state length        // Unwrap is OK since number of states is guaranteed to fit in a u32.        E::write_u32(u32::try_from(self.len()).unwrap(), dst);        dst = &mut dst[size_of::<u32>()..];        // write state stride (as power of 2)        // Unwrap is OK since stride2 is guaranteed to be <= 9.        E::write_u32(u32::try_from(self.stride2).unwrap(), dst);        dst = &mut dst[size_of::<u32>()..];        // write byte class map        let n = self.classes.write_to(dst)?;        dst = &mut dst[n..];        // write actual transitions        for &sid in self.table() {            let n = wire::write_state_id::<E>(sid, &mut dst);            dst = &mut dst[n..];        }        Ok(nwrite)    }    /// Returns the number of bytes the serialized form of this transition    /// table will use.    fn write_to_len(&self) -> usize {        size_of::<u32>()   // state length        + size_of::<u32>() // stride2        + self.classes.write_to_len()        + (self.table().len() * StateID::SIZE)    }    /// Validates that every state ID in this transition table is valid.    ///    /// That is, every state ID can be used to correctly index a state in this    /// table.    fn validate(&self, dfa: &DFA<T>) -> Result<(), DeserializeError> {        let sp = &dfa.special;        for state in self.states() {            // We check that the ID itself is well formed. That is, if it's            // a special state then it must actually be a quit, dead, accel,            // match or start state.            if sp.is_special_state(state.id()) {                let is_actually_special = sp.is_dead_state(state.id())                    || sp.is_quit_state(state.id())                    || sp.is_match_state(state.id())                    || sp.is_start_state(state.id())                    || sp.is_accel_state(state.id());                if !is_actually_special {                    // This is kind of a cryptic error message...                    return Err(DeserializeError::generic(                        "found dense state tagged as special but \                         wasn't actually special",                    ));                }                if sp.is_match_state(state.id())                    && dfa.match_len(state.id()) == 0                {                    return Err(DeserializeError::generic(                        "found match state with zero pattern IDs",                    ));                }            }            for (_, to) in state.transitions() {                if !self.is_valid(to) {                    return Err(DeserializeError::generic(                        "found invalid state ID in transition table",                    ));                }            }        }        Ok(())    }    /// Converts this transition table to a borrowed value.    fn as_ref(&self) -> TransitionTable<&'_ [u32]> {        TransitionTable {            table: self.table.as_ref(),            classes: self.classes.clone(),            stride2: self.stride2,        }    }    /// Converts this transition table to an owned value.    #[cfg(feature = "alloc")]    fn to_owned(&self) -> TransitionTable<alloc::vec::Vec<u32>> {        TransitionTable {            table: self.table.as_ref().to_vec(),            classes: self.classes.clone(),            stride2: self.stride2,        }    }    /// Return the state for the given ID. If the given ID is not valid, then    /// this panics.    fn state(&self, id: StateID) -> State<'_> {        assert!(self.is_valid(id));        let i = id.as_usize();        State {            id,            stride2: self.stride2,            transitions: &self.table()[i..i + self.alphabet_len()],        }    }    /// Returns an iterator over all states in this transition table.    ///    /// This iterator yields a tuple for each state. The first element of the    /// tuple corresponds to a state's identifier, and the second element    /// corresponds to the state itself (comprised of its transitions).    fn states(&self) -> StateIter<'_, T> {        StateIter {            tt: self,            it: self.table().chunks(self.stride()).enumerate(),        }    }    /// Convert a state identifier to an index to a state (in the range    /// 0..self.len()).    ///    /// This is useful when using a `Vec<T>` as an efficient map keyed by state    /// to some other information (such as a remapped state ID).    ///    /// If the given ID is not valid, then this may panic or produce an    /// incorrect index.    fn to_index(&self, id: StateID) -> usize {        id.as_usize() >> self.stride2    }    /// Convert an index to a state (in the range 0..self.len()) to an actual    /// state identifier.    ///    /// This is useful when using a `Vec<T>` as an efficient map keyed by state    /// to some other information (such as a remapped state ID).    ///    /// If the given index is not in the specified range, then this may panic    /// or produce an incorrect state ID.    fn to_state_id(&self, index: usize) -> StateID {        // CORRECTNESS: If the given index is not valid, then it is not        // required for this to panic or return a valid state ID.        StateID::new_unchecked(index << self.stride2)    }    /// Returns the state ID for the state immediately following the one given.    ///    /// This does not check whether the state ID returned is invalid. In fact,    /// if the state ID given is the last state in this DFA, then the state ID    /// returned is guaranteed to be invalid.    #[cfg(feature = "dfa-build")]    fn next_state_id(&self, id: StateID) -> StateID {        self.to_state_id(self.to_index(id).checked_add(1).unwrap())    }    /// Returns the state ID for the state immediately preceding the one given.    ///    /// If the dead ID given (which is zero), then this panics.    #[cfg(feature = "dfa-build")]    fn prev_state_id(&self, id: StateID) -> StateID {        self.to_state_id(self.to_index(id).checked_sub(1).unwrap())    }    /// Returns the table as a slice of state IDs.    fn table(&self) -> &[StateID] {        wire::u32s_to_state_ids(self.table.as_ref())    }    /// Returns the total number of states in this transition table.    ///    /// Note that a DFA always has at least two states: the dead and quit    /// states. In particular, the dead state always has ID 0 and is    /// correspondingly always the first state. The dead state is never a match    /// state.    fn len(&self) -> usize {        self.table().len() >> self.stride2    }    /// Returns the total stride for every state in this DFA. This corresponds    /// to the total number of transitions used by each state in this DFA's    /// transition table.    fn stride(&self) -> usize {        1 << self.stride2    }    /// Returns the total number of elements in the alphabet for this    /// transition table. This is always less than or equal to `self.stride()`.    /// It is only equal when the alphabet length is a power of 2. Otherwise,    /// it is always strictly less.    fn alphabet_len(&self) -> usize {        self.classes.alphabet_len()    }    /// Returns true if and only if the given state ID is valid for this    /// transition table. Validity in this context means that the given ID can    /// be used as a valid offset with `self.stride()` to index this transition    /// table.    fn is_valid(&self, id: StateID) -> bool {        let id = id.as_usize();        id < self.table().len() && id % self.stride() == 0    }    /// Return the memory usage, in bytes, of this transition table.    ///    /// This does not include the size of a `TransitionTable` value itself.    fn memory_usage(&self) -> usize {        self.table().len() * StateID::SIZE    }}#[cfg(feature = "dfa-build")]impl<T: AsMut<[u32]>> TransitionTable<T> {    /// Returns the table as a slice of state IDs.    fn table_mut(&mut self) -> &mut [StateID] {        wire::u32s_to_state_ids_mut(self.table.as_mut())    }}/// The set of all possible starting states in a DFA.////// The set of starting states corresponds to the possible choices one can make/// in terms of starting a DFA. That is, before following the first transition,/// you first need to select the state that you start in.////// Normally, a DFA converted from an NFA that has a single starting state/// would itself just have one starting state. However, our support for look/// around generally requires more starting states. The correct starting state/// is chosen based on certain properties of the position at which we begin/// our search.////// Before listing those properties, we first must define two terms:////// * `haystack` - The bytes to execute the search. The search always starts///   at the beginning of `haystack` and ends before or at the end of///   `haystack`./// * `context` - The (possibly empty) bytes surrounding `haystack`. `haystack`///   must be contained within `context` such that `context` is at least as big///   as `haystack`.////// This split is crucial for dealing with look-around. For example, consider/// the context `foobarbaz`, the haystack `bar` and the regex `^bar$`. This/// regex should _not_ match the haystack since `bar` does not appear at the/// beginning of the input. Similarly, the regex `\Bbar\B` should match the/// haystack because `bar` is not surrounded by word boundaries. But a search/// that does not take context into account would not permit `\B` to match/// since the beginning of any string matches a word boundary. Similarly, a/// search that does not take context into account when searching `^bar$` in/// the haystack `bar` would produce a match when it shouldn't.////// Thus, it follows that the starting state is chosen based on the following/// criteria, derived from the position at which the search starts in the/// `context` (corresponding to the start of `haystack`):////// 1. If the search starts at the beginning of `context`, then the `Text`///    start state is used. (Since `^` corresponds to///    `hir::Anchor::Start`.)/// 2. If the search starts at a position immediately following a line///    terminator, then the `Line` start state is used. (Since `(?m:^)`///    corresponds to `hir::Anchor::StartLF`.)/// 3. If the search starts at a position immediately following a byte///    classified as a "word" character (`[_0-9a-zA-Z]`), then the `WordByte`///    start state is used. (Since `(?-u:\b)` corresponds to a word boundary.)/// 4. Otherwise, if the search starts at a position immediately following///    a byte that is not classified as a "word" character (`[^_0-9a-zA-Z]`),///    then the `NonWordByte` start state is used. (Since `(?-u:\B)`///    corresponds to a not-word-boundary.)////// (N.B. Unicode word boundaries are not supported by the DFA because they/// require multi-byte look-around and this is difficult to support in a DFA.)////// To further complicate things, we also support constructing individual/// anchored start states for each pattern in the DFA. (Which is required to/// implement overlapping regexes correctly, but is also generally useful.)/// Thus, when individual start states for each pattern are enabled, then the/// total number of start states represented is `4 + (4 * #patterns)`, where/// the 4 comes from each of the 4 possibilities above. The first 4 represents/// the starting states for the entire DFA, which support searching for/// multiple patterns simultaneously (possibly unanchored).////// If individual start states are disabled, then this will only store 4/// start states. Typically, individual start states are only enabled when/// constructing the reverse DFA for regex matching. But they are also useful/// for building DFAs that can search for a specific pattern or even to support/// both anchored and unanchored searches with the same DFA.////// Note though that while the start table always has either `4` or/// `4 + (4 * #patterns)` starting state *ids*, the total number of states/// might be considerably smaller. That is, many of the IDs may be duplicative./// (For example, if a regex doesn't have a `\b` sub-pattern, then there's no/// reason to generate a unique starting state for handling word boundaries./// Similarly for start/end anchors.)#[derive(Clone)]pub(crate) struct StartTable<T> {    /// The initial start state IDs.    ///    /// In practice, T is either `Vec<u32>` or `&[u32]`.    ///    /// The first `2 * stride` (currently always 8) entries always correspond    /// to the starts states for the entire DFA, with the first 4 entries being    /// for unanchored searches and the second 4 entries being for anchored    /// searches. To keep things simple, we always use 8 entries even if the    /// `StartKind` is not both.    ///    /// After that, there are `stride * patterns` state IDs, where `patterns`    /// may be zero in the case of a DFA with no patterns or in the case where    /// the DFA was built without enabling starting states for each pattern.    table: T,    /// The starting state configuration supported. When 'both', both    /// unanchored and anchored searches work. When 'unanchored', anchored    /// searches panic. When 'anchored', unanchored searches panic.    kind: StartKind,    /// The start state configuration for every possible byte.    start_map: StartByteMap,    /// The number of starting state IDs per pattern.    stride: usize,    /// The total number of patterns for which starting states are encoded.    /// This is `None` for DFAs that were built without start states for each    /// pattern. Thus, one cannot use this field to say how many patterns    /// are in the DFA in all cases. It is specific to how many patterns are    /// represented in this start table.    pattern_len: Option<usize>,    /// The universal starting state for unanchored searches. This is only    /// present when the DFA supports unanchored searches and when all starting    /// state IDs for an unanchored search are equivalent.    universal_start_unanchored: Option<StateID>,    /// The universal starting state for anchored searches. This is only    /// present when the DFA supports anchored searches and when all starting    /// state IDs for an anchored search are equivalent.    universal_start_anchored: Option<StateID>,}#[cfg(feature = "dfa-build")]impl StartTable<Vec<u32>> {    /// Create a valid set of start states all pointing to the dead state.    ///    /// When the corresponding DFA is constructed with start states for each    /// pattern, then `patterns` should be the number of patterns. Otherwise,    /// it should be zero.    ///    /// If the total table size could exceed the allocatable limit, then this    /// returns an error. In practice, this is unlikely to be able to occur,    /// since it's likely that allocation would have failed long before it got    /// to this point.    fn dead(        kind: StartKind,        lookm: &LookMatcher,        pattern_len: Option<usize>,    ) -> Result<StartTable<Vec<u32>>, BuildError> {        if let Some(len) = pattern_len {            assert!(len <= PatternID::LIMIT);        }        let stride = Start::len();        // OK because 2*4 is never going to overflow anything.        let starts_len = stride.checked_mul(2).unwrap();        let pattern_starts_len =            match stride.checked_mul(pattern_len.unwrap_or(0)) {                Some(x) => x,                None => return Err(BuildError::too_many_start_states()),            };        let table_len = match starts_len.checked_add(pattern_starts_len) {            Some(x) => x,            None => return Err(BuildError::too_many_start_states()),        };        if let Err(_) = isize::try_from(table_len) {            return Err(BuildError::too_many_start_states());        }        let table = vec![DEAD.as_u32(); table_len];        let start_map = StartByteMap::new(lookm);        Ok(StartTable {            table,            kind,            start_map,            stride,            pattern_len,            universal_start_unanchored: None,            universal_start_anchored: None,        })    }}impl<'a> StartTable<&'a [u32]> {    /// Deserialize a table of start state IDs starting at the beginning of    /// `slice`. Upon success, return the total number of bytes read along with    /// the table of starting state IDs.    ///    /// If there was a problem deserializing any part of the starting IDs,    /// then this returns an error. Notably, if the given slice does not have    /// the same alignment as `StateID`, then this will return an error (among    /// other possible errors).    ///    /// This is guaranteed to execute in constant time.    ///    /// # Safety    ///    /// This routine is not safe because it does not check the validity of the    /// starting state IDs themselves. In particular, the number of starting    /// IDs can be of variable length, so it's possible that checking their    /// validity cannot be done in constant time. An invalid starting state    /// ID is not safe because other code may rely on the starting IDs being    /// correct (such as explicit bounds check elision). Therefore, an invalid    /// start ID can lead to undefined behavior.    ///    /// Callers that use this function must either pass on the safety invariant    /// or guarantee that the bytes given contain valid starting state IDs.    /// This guarantee is upheld by the bytes written by `write_to`.    unsafe fn from_bytes_unchecked(        mut slice: &'a [u8],    ) -> Result<(StartTable<&'a [u32]>, usize), DeserializeError> {        let slice_start = slice.as_ptr().as_usize();        let (kind, nr) = StartKind::from_bytes(slice)?;        slice = &slice[nr..];        let (start_map, nr) = StartByteMap::from_bytes(slice)?;        slice = &slice[nr..];        let (stride, nr) =            wire::try_read_u32_as_usize(slice, "start table stride")?;        slice = &slice[nr..];        if stride != Start::len() {            return Err(DeserializeError::generic(                "invalid starting table stride",            ));        }        let (maybe_pattern_len, nr) =            wire::try_read_u32_as_usize(slice, "start table patterns")?;        slice = &slice[nr..];        let pattern_len = if maybe_pattern_len.as_u32() == u32::MAX {            None        } else {            Some(maybe_pattern_len)        };        if pattern_len.map_or(false, |len| len > PatternID::LIMIT) {            return Err(DeserializeError::generic(                "invalid number of patterns",            ));        }        let (universal_unanchored, nr) =            wire::try_read_u32(slice, "universal unanchored start")?;        slice = &slice[nr..];        let universal_start_unanchored = if universal_unanchored == u32::MAX {            None        } else {            Some(StateID::try_from(universal_unanchored).map_err(|e| {                DeserializeError::state_id_error(                    e,                    "universal unanchored start",                )            })?)        };        let (universal_anchored, nr) =            wire::try_read_u32(slice, "universal anchored start")?;        slice = &slice[nr..];        let universal_start_anchored = if universal_anchored == u32::MAX {            None        } else {            Some(StateID::try_from(universal_anchored).map_err(|e| {                DeserializeError::state_id_error(e, "universal anchored start")            })?)        };        let pattern_table_size = wire::mul(            stride,            pattern_len.unwrap_or(0),            "invalid pattern length",        )?;        // Our start states always start with a two stride of start states for        // the entire automaton. The first stride is for unanchored starting        // states and the second stride is for anchored starting states. What        // follows it are an optional set of start states for each pattern.        let start_state_len = wire::add(            wire::mul(2, stride, "start state stride too big")?,            pattern_table_size,            "invalid 'any' pattern starts size",        )?;        let table_bytes_len = wire::mul(            start_state_len,            StateID::SIZE,            "pattern table bytes length",        )?;        wire::check_slice_len(slice, table_bytes_len, "start ID table")?;        wire::check_alignment::<StateID>(slice)?;        let table_bytes = &slice[..table_bytes_len];        slice = &slice[table_bytes_len..];        // SAFETY: Since StateID is always representable as a u32, all we need        // to do is ensure that we have the proper length and alignment. We've        // checked both above, so the cast below is safe.        //        // N.B. This is the only not-safe code in this function.        let table = core::slice::from_raw_parts(            table_bytes.as_ptr().cast::<u32>(),            start_state_len,        );        let st = StartTable {            table,            kind,            start_map,            stride,            pattern_len,            universal_start_unanchored,            universal_start_anchored,        };        Ok((st, slice.as_ptr().as_usize() - slice_start))    }}impl<T: AsRef<[u32]>> StartTable<T> {    /// Writes a serialized form of this start table to the buffer given. If    /// the buffer is too small, then an error is returned. To determine how    /// big the buffer must be, use `write_to_len`.    fn write_to<E: Endian>(        &self,        mut dst: &mut [u8],    ) -> Result<usize, SerializeError> {        let nwrite = self.write_to_len();        if dst.len() < nwrite {            return Err(SerializeError::buffer_too_small(                "starting table ids",            ));        }        dst = &mut dst[..nwrite];        // write start kind        let nw = self.kind.write_to::<E>(dst)?;        dst = &mut dst[nw..];        // write start byte map        let nw = self.start_map.write_to(dst)?;        dst = &mut dst[nw..];        // write stride        // Unwrap is OK since the stride is always 4 (currently).        E::write_u32(u32::try_from(self.stride).unwrap(), dst);        dst = &mut dst[size_of::<u32>()..];        // write pattern length        // Unwrap is OK since number of patterns is guaranteed to fit in a u32.        E::write_u32(            u32::try_from(self.pattern_len.unwrap_or(0xFFFF_FFFF)).unwrap(),            dst,        );        dst = &mut dst[size_of::<u32>()..];        // write universal start unanchored state id, u32::MAX if absent        E::write_u32(            self.universal_start_unanchored                .map_or(u32::MAX, |sid| sid.as_u32()),            dst,        );        dst = &mut dst[size_of::<u32>()..];        // write universal start anchored state id, u32::MAX if absent        E::write_u32(            self.universal_start_anchored.map_or(u32::MAX, |sid| sid.as_u32()),            dst,        );        dst = &mut dst[size_of::<u32>()..];        // write start IDs        for &sid in self.table() {            let n = wire::write_state_id::<E>(sid, &mut dst);            dst = &mut dst[n..];        }        Ok(nwrite)    }    /// Returns the number of bytes the serialized form of this start ID table    /// will use.    fn write_to_len(&self) -> usize {        self.kind.write_to_len()        + self.start_map.write_to_len()        + size_of::<u32>() // stride        + size_of::<u32>() // # patterns        + size_of::<u32>() // universal unanchored start        + size_of::<u32>() // universal anchored start        + (self.table().len() * StateID::SIZE)    }    /// Validates that every state ID in this start table is valid by checking    /// it against the given transition table (which must be for the same DFA).    ///    /// That is, every state ID can be used to correctly index a state.    fn validate(&self, dfa: &DFA<T>) -> Result<(), DeserializeError> {        let tt = &dfa.tt;        if !self.universal_start_unanchored.map_or(true, |s| tt.is_valid(s)) {            return Err(DeserializeError::generic(                "found invalid universal unanchored starting state ID",            ));        }        if !self.universal_start_anchored.map_or(true, |s| tt.is_valid(s)) {            return Err(DeserializeError::generic(                "found invalid universal anchored starting state ID",            ));        }        for &id in self.table() {            if !tt.is_valid(id) {                return Err(DeserializeError::generic(                    "found invalid starting state ID",                ));            }        }        Ok(())    }    /// Converts this start list to a borrowed value.    fn as_ref(&self) -> StartTable<&'_ [u32]> {        StartTable {            table: self.table.as_ref(),            kind: self.kind,            start_map: self.start_map.clone(),            stride: self.stride,            pattern_len: self.pattern_len,            universal_start_unanchored: self.universal_start_unanchored,            universal_start_anchored: self.universal_start_anchored,        }    }    /// Converts this start list to an owned value.    #[cfg(feature = "alloc")]    fn to_owned(&self) -> StartTable<alloc::vec::Vec<u32>> {        StartTable {            table: self.table.as_ref().to_vec(),            kind: self.kind,            start_map: self.start_map.clone(),            stride: self.stride,            pattern_len: self.pattern_len,            universal_start_unanchored: self.universal_start_unanchored,            universal_start_anchored: self.universal_start_anchored,        }    }    /// Return the start state for the given input and starting configuration.    /// This returns an error if the input configuration is not supported by    /// this DFA. For example, requesting an unanchored search when the DFA was    /// not built with unanchored starting states. Or asking for an anchored    /// pattern search with an invalid pattern ID or on a DFA that was not    /// built with start states for each pattern.    #[cfg_attr(feature = "perf-inline", inline(always))]    fn start(        &self,        anchored: Anchored,        start: Start,    ) -> Result<StateID, StartError> {        let start_index = start.as_usize();        let index = match anchored {            Anchored::No => {                if !self.kind.has_unanchored() {                    return Err(StartError::unsupported_anchored(anchored));                }                start_index            }            Anchored::Yes => {                if !self.kind.has_anchored() {                    return Err(StartError::unsupported_anchored(anchored));                }                self.stride + start_index            }            Anchored::Pattern(pid) => {                let len = match self.pattern_len {                    None => {                        return Err(StartError::unsupported_anchored(anchored))                    }                    Some(len) => len,                };                if pid.as_usize() >= len {                    return Ok(DEAD);                }                (2 * self.stride)                    + (self.stride * pid.as_usize())                    + start_index            }        };        Ok(self.table()[index])    }    /// Returns an iterator over all start state IDs in this table.    ///    /// Each item is a triple of: start state ID, the start state type and the    /// pattern ID (if any).    fn iter(&self) -> StartStateIter<'_> {        StartStateIter { st: self.as_ref(), i: 0 }    }    /// Returns the table as a slice of state IDs.    fn table(&self) -> &[StateID] {        wire::u32s_to_state_ids(self.table.as_ref())    }    /// Return the memory usage, in bytes, of this start list.    ///    /// This does not include the size of a `StartList` value itself.    fn memory_usage(&self) -> usize {        self.table().len() * StateID::SIZE    }}#[cfg(feature = "dfa-build")]impl<T: AsMut<[u32]>> StartTable<T> {    /// Set the start state for the given index and pattern.    ///    /// If the pattern ID or state ID are not valid, then this will panic.    fn set_start(&mut self, anchored: Anchored, start: Start, id: StateID) {        let start_index = start.as_usize();        let index = match anchored {            Anchored::No => start_index,            Anchored::Yes => self.stride + start_index,            Anchored::Pattern(pid) => {                let pid = pid.as_usize();                let len = self                    .pattern_len                    .expect("start states for each pattern enabled");                assert!(pid < len, "invalid pattern ID {pid:?}");                self.stride                    .checked_mul(pid)                    .unwrap()                    .checked_add(self.stride.checked_mul(2).unwrap())                    .unwrap()                    .checked_add(start_index)                    .unwrap()            }        };        self.table_mut()[index] = id;    }    /// Returns the table as a mutable slice of state IDs.    fn table_mut(&mut self) -> &mut [StateID] {        wire::u32s_to_state_ids_mut(self.table.as_mut())    }}/// An iterator over start state IDs.////// This iterator yields a triple of start state ID, the anchored mode and the/// start state type. If a pattern ID is relevant, then the anchored mode will/// contain it. Start states with an anchored mode containing a pattern ID will/// only occur when the DFA was compiled with start states for each pattern/// (which is disabled by default).pub(crate) struct StartStateIter<'a> {    st: StartTable<&'a [u32]>,    i: usize,}impl<'a> Iterator for StartStateIter<'a> {    type Item = (StateID, Anchored, Start);    fn next(&mut self) -> Option<(StateID, Anchored, Start)> {        let i = self.i;        let table = self.st.table();        if i >= table.len() {            return None;        }        self.i += 1;        // This unwrap is okay since the stride of the starting state table        // must always match the number of start state types.        let start_type = Start::from_usize(i % self.st.stride).unwrap();        let anchored = if i < self.st.stride {            Anchored::No        } else if i < (2 * self.st.stride) {            Anchored::Yes        } else {            let pid = (i - (2 * self.st.stride)) / self.st.stride;            Anchored::Pattern(PatternID::new(pid).unwrap())        };        Some((table[i], anchored, start_type))    }}/// This type represents that patterns that should be reported whenever a DFA/// enters a match state. This structure exists to support DFAs that search for/// matches for multiple regexes.////// This structure relies on the fact that all match states in a DFA occur/// contiguously in the DFA's transition table. (See dfa/special.rs for a more/// detailed breakdown of the representation.) Namely, when a match occurs, we/// know its state ID. Since we know the start and end of the contiguous region/// of match states, we can use that to compute the position at which the match/// state occurs. That in turn is used as an offset into this structure.#[derive(Clone, Debug)]struct MatchStates<T> {    /// Slices is a flattened sequence of pairs, where each pair points to a    /// sub-slice of pattern_ids. The first element of the pair is an offset    /// into pattern_ids and the second element of the pair is the number    /// of 32-bit pattern IDs starting at that position. That is, each pair    /// corresponds to a single DFA match state and its corresponding match    /// IDs. The number of pairs always corresponds to the number of distinct    /// DFA match states.    ///    /// In practice, T is either Vec<u32> or &[u32].    slices: T,    /// A flattened sequence of pattern IDs for each DFA match state. The only    /// way to correctly read this sequence is indirectly via `slices`.    ///    /// In practice, T is either Vec<u32> or &[u32].    pattern_ids: T,    /// The total number of unique patterns represented by these match states.    pattern_len: usize,}impl<'a> MatchStates<&'a [u32]> {    unsafe fn from_bytes_unchecked(        mut slice: &'a [u8],    ) -> Result<(MatchStates<&'a [u32]>, usize), DeserializeError> {        let slice_start = slice.as_ptr().as_usize();        // Read the total number of match states.        let (state_len, nr) =            wire::try_read_u32_as_usize(slice, "match state length")?;        slice = &slice[nr..];        // Read the slice start/length pairs.        let pair_len = wire::mul(2, state_len, "match state offset pairs")?;        let slices_bytes_len = wire::mul(            pair_len,            PatternID::SIZE,            "match state slice offset byte length",        )?;        wire::check_slice_len(slice, slices_bytes_len, "match state slices")?;        wire::check_alignment::<PatternID>(slice)?;        let slices_bytes = &slice[..slices_bytes_len];        slice = &slice[slices_bytes_len..];        // SAFETY: Since PatternID is always representable as a u32, all we        // need to do is ensure that we have the proper length and alignment.        // We've checked both above, so the cast below is safe.        //        // N.B. This is one of the few not-safe snippets in this function,        // so we mark it explicitly to call it out.        let slices = core::slice::from_raw_parts(            slices_bytes.as_ptr().cast::<u32>(),            pair_len,        );        // Read the total number of unique pattern IDs (which is always 1 more        // than the maximum pattern ID in this automaton, since pattern IDs are        // handed out contiguously starting at 0).        let (pattern_len, nr) =            wire::try_read_u32_as_usize(slice, "pattern length")?;        slice = &slice[nr..];        // Now read the pattern ID length. We don't need to store this        // explicitly, but we need it to know how many pattern IDs to read.        let (idlen, nr) =            wire::try_read_u32_as_usize(slice, "pattern ID length")?;        slice = &slice[nr..];        // Read the actual pattern IDs.        let pattern_ids_len =            wire::mul(idlen, PatternID::SIZE, "pattern ID byte length")?;        wire::check_slice_len(slice, pattern_ids_len, "match pattern IDs")?;        wire::check_alignment::<PatternID>(slice)?;        let pattern_ids_bytes = &slice[..pattern_ids_len];        slice = &slice[pattern_ids_len..];        // SAFETY: Since PatternID is always representable as a u32, all we        // need to do is ensure that we have the proper length and alignment.        // We've checked both above, so the cast below is safe.        //        // N.B. This is one of the few not-safe snippets in this function,        // so we mark it explicitly to call it out.        let pattern_ids = core::slice::from_raw_parts(            pattern_ids_bytes.as_ptr().cast::<u32>(),            idlen,        );        let ms = MatchStates { slices, pattern_ids, pattern_len };        Ok((ms, slice.as_ptr().as_usize() - slice_start))    }}#[cfg(feature = "dfa-build")]impl MatchStates<Vec<u32>> {    fn empty(pattern_len: usize) -> MatchStates<Vec<u32>> {        assert!(pattern_len <= PatternID::LIMIT);        MatchStates { slices: vec![], pattern_ids: vec![], pattern_len }    }    fn new(        matches: &BTreeMap<StateID, Vec<PatternID>>,        pattern_len: usize,    ) -> Result<MatchStates<Vec<u32>>, BuildError> {        let mut m = MatchStates::empty(pattern_len);        for (_, pids) in matches.iter() {            let start = PatternID::new(m.pattern_ids.len())                .map_err(|_| BuildError::too_many_match_pattern_ids())?;            m.slices.push(start.as_u32());            // This is always correct since the number of patterns in a single            // match state can never exceed maximum number of allowable            // patterns. Why? Because a pattern can only appear once in a            // particular match state, by construction. (And since our pattern            // ID limit is one less than u32::MAX, we're guaranteed that the            // length fits in a u32.)            m.slices.push(u32::try_from(pids.len()).unwrap());            for &pid in pids {                m.pattern_ids.push(pid.as_u32());            }        }        m.pattern_len = pattern_len;        Ok(m)    }    fn new_with_map(        &self,        matches: &BTreeMap<StateID, Vec<PatternID>>,    ) -> Result<MatchStates<Vec<u32>>, BuildError> {        MatchStates::new(matches, self.pattern_len)    }}impl<T: AsRef<[u32]>> MatchStates<T> {    /// Writes a serialized form of these match states to the buffer given. If    /// the buffer is too small, then an error is returned. To determine how    /// big the buffer must be, use `write_to_len`.    fn write_to<E: Endian>(        &self,        mut dst: &mut [u8],    ) -> Result<usize, SerializeError> {        let nwrite = self.write_to_len();        if dst.len() < nwrite {            return Err(SerializeError::buffer_too_small("match states"));        }        dst = &mut dst[..nwrite];        // write state ID length        // Unwrap is OK since number of states is guaranteed to fit in a u32.        E::write_u32(u32::try_from(self.len()).unwrap(), dst);        dst = &mut dst[size_of::<u32>()..];        // write slice offset pairs        for &pid in self.slices() {            let n = wire::write_pattern_id::<E>(pid, &mut dst);            dst = &mut dst[n..];        }        // write unique pattern ID length        // Unwrap is OK since number of patterns is guaranteed to fit in a u32.        E::write_u32(u32::try_from(self.pattern_len).unwrap(), dst);        dst = &mut dst[size_of::<u32>()..];        // write pattern ID length        // Unwrap is OK since we check at construction (and deserialization)        // that the number of patterns is representable as a u32.        E::write_u32(u32::try_from(self.pattern_ids().len()).unwrap(), dst);        dst = &mut dst[size_of::<u32>()..];        // write pattern IDs        for &pid in self.pattern_ids() {            let n = wire::write_pattern_id::<E>(pid, &mut dst);            dst = &mut dst[n..];        }        Ok(nwrite)    }    /// Returns the number of bytes the serialized form of these match states    /// will use.    fn write_to_len(&self) -> usize {        size_of::<u32>()   // match state length        + (self.slices().len() * PatternID::SIZE)        + size_of::<u32>() // unique pattern ID length        + size_of::<u32>() // pattern ID length        + (self.pattern_ids().len() * PatternID::SIZE)    }    /// Validates that the match state info is itself internally consistent and    /// consistent with the recorded match state region in the given DFA.    fn validate(&self, dfa: &DFA<T>) -> Result<(), DeserializeError> {        if self.len() != dfa.special.match_len(dfa.stride()) {            return Err(DeserializeError::generic(                "match state length mismatch",            ));        }        for si in 0..self.len() {            let start = self.slices()[si * 2].as_usize();            let len = self.slices()[si * 2 + 1].as_usize();            if start >= self.pattern_ids().len() {                return Err(DeserializeError::generic(                    "invalid pattern ID start offset",                ));            }            if start + len > self.pattern_ids().len() {                return Err(DeserializeError::generic(                    "invalid pattern ID length",                ));            }            for mi in 0..len {                let pid = self.pattern_id(si, mi);                if pid.as_usize() >= self.pattern_len {                    return Err(DeserializeError::generic(                        "invalid pattern ID",                    ));                }            }        }        Ok(())    }    /// Converts these match states back into their map form. This is useful    /// when shuffling states, as the normal MatchStates representation is not    /// amenable to easy state swapping. But with this map, to swap id1 and    /// id2, all you need to do is:    ///    /// if let Some(pids) = map.remove(&id1) {    ///     map.insert(id2, pids);    /// }    ///    /// Once shuffling is done, use MatchStates::new to convert back.    #[cfg(feature = "dfa-build")]    fn to_map(&self, dfa: &DFA<T>) -> BTreeMap<StateID, Vec<PatternID>> {        let mut map = BTreeMap::new();        for i in 0..self.len() {            let mut pids = vec![];            for j in 0..self.pattern_len(i) {                pids.push(self.pattern_id(i, j));            }            map.insert(self.match_state_id(dfa, i), pids);        }        map    }    /// Converts these match states to a borrowed value.    fn as_ref(&self) -> MatchStates<&'_ [u32]> {        MatchStates {            slices: self.slices.as_ref(),            pattern_ids: self.pattern_ids.as_ref(),            pattern_len: self.pattern_len,        }    }    /// Converts these match states to an owned value.    #[cfg(feature = "alloc")]    fn to_owned(&self) -> MatchStates<alloc::vec::Vec<u32>> {        MatchStates {            slices: self.slices.as_ref().to_vec(),            pattern_ids: self.pattern_ids.as_ref().to_vec(),            pattern_len: self.pattern_len,        }    }    /// Returns the match state ID given the match state index. (Where the    /// first match state corresponds to index 0.)    ///    /// This panics if there is no match state at the given index.    fn match_state_id(&self, dfa: &DFA<T>, index: usize) -> StateID {        assert!(dfa.special.matches(), "no match states to index");        // This is one of the places where we rely on the fact that match        // states are contiguous in the transition table. Namely, that the        // first match state ID always corresponds to dfa.special.min_start.        // From there, since we know the stride, we can compute the ID of any        // match state given its index.        let stride2 = u32::try_from(dfa.stride2()).unwrap();        let offset = index.checked_shl(stride2).unwrap();        let id = dfa.special.min_match.as_usize().checked_add(offset).unwrap();        let sid = StateID::new(id).unwrap();        assert!(dfa.is_match_state(sid));        sid    }    /// Returns the pattern ID at the given match index for the given match    /// state.    ///    /// The match state index is the state index minus the state index of the    /// first match state in the DFA.    ///    /// The match index is the index of the pattern ID for the given state.    /// The index must be less than `self.pattern_len(state_index)`.    #[cfg_attr(feature = "perf-inline", inline(always))]    fn pattern_id(&self, state_index: usize, match_index: usize) -> PatternID {        self.pattern_id_slice(state_index)[match_index]    }    /// Returns the number of patterns in the given match state.    ///    /// The match state index is the state index minus the state index of the    /// first match state in the DFA.    #[cfg_attr(feature = "perf-inline", inline(always))]    fn pattern_len(&self, state_index: usize) -> usize {        self.slices()[state_index * 2 + 1].as_usize()    }    /// Returns all of the pattern IDs for the given match state index.    ///    /// The match state index is the state index minus the state index of the    /// first match state in the DFA.    #[cfg_attr(feature = "perf-inline", inline(always))]    fn pattern_id_slice(&self, state_index: usize) -> &[PatternID] {        let start = self.slices()[state_index * 2].as_usize();        let len = self.pattern_len(state_index);        &self.pattern_ids()[start..start + len]    }    /// Returns the pattern ID offset slice of u32 as a slice of PatternID.    #[cfg_attr(feature = "perf-inline", inline(always))]    fn slices(&self) -> &[PatternID] {        wire::u32s_to_pattern_ids(self.slices.as_ref())    }    /// Returns the total number of match states.    #[cfg_attr(feature = "perf-inline", inline(always))]    fn len(&self) -> usize {        assert_eq!(0, self.slices().len() % 2);        self.slices().len() / 2    }    /// Returns the pattern ID slice of u32 as a slice of PatternID.    #[cfg_attr(feature = "perf-inline", inline(always))]    fn pattern_ids(&self) -> &[PatternID] {        wire::u32s_to_pattern_ids(self.pattern_ids.as_ref())    }    /// Return the memory usage, in bytes, of these match pairs.    fn memory_usage(&self) -> usize {        (self.slices().len() + self.pattern_ids().len()) * PatternID::SIZE    }}/// A common set of flags for both dense and sparse DFAs. This primarily/// centralizes the serialization format of these flags at a bitset.#[derive(Clone, Copy, Debug)]pub(crate) struct Flags {    /// Whether the DFA can match the empty string. When this is false, all    /// matches returned by this DFA are guaranteed to have non-zero length.    pub(crate) has_empty: bool,    /// Whether the DFA should only produce matches with spans that correspond    /// to valid UTF-8. This also includes omitting any zero-width matches that    /// split the UTF-8 encoding of a codepoint.    pub(crate) is_utf8: bool,    /// Whether the DFA is always anchored or not, regardless of `Input`    /// configuration. This is useful for avoiding a reverse scan even when    /// executing unanchored searches.    pub(crate) is_always_start_anchored: bool,}impl Flags {    /// Creates a set of flags for a DFA from an NFA.    ///    /// N.B. This constructor was defined at the time of writing because all    /// of the flags are derived directly from the NFA. If this changes in the    /// future, we might be more thoughtful about how the `Flags` value is    /// itself built.    #[cfg(feature = "dfa-build")]    fn from_nfa(nfa: &thompson::NFA) -> Flags {        Flags {            has_empty: nfa.has_empty(),            is_utf8: nfa.is_utf8(),            is_always_start_anchored: nfa.is_always_start_anchored(),        }    }    /// Deserializes the flags from the given slice. On success, this also    /// returns the number of bytes read from the slice.    pub(crate) fn from_bytes(        slice: &[u8],    ) -> Result<(Flags, usize), DeserializeError> {        let (bits, nread) = wire::try_read_u32(slice, "flag bitset")?;        let flags = Flags {            has_empty: bits & (1 << 0) != 0,            is_utf8: bits & (1 << 1) != 0,            is_always_start_anchored: bits & (1 << 2) != 0,        };        Ok((flags, nread))    }    /// Writes these flags to the given byte slice. If the buffer is too small,    /// then an error is returned. To determine how big the buffer must be,    /// use `write_to_len`.    pub(crate) fn write_to<E: Endian>(        &self,        dst: &mut [u8],    ) -> Result<usize, SerializeError> {        fn bool_to_int(b: bool) -> u32 {            if b {                1            } else {                0            }        }        let nwrite = self.write_to_len();        if dst.len() < nwrite {            return Err(SerializeError::buffer_too_small("flag bitset"));        }        let bits = (bool_to_int(self.has_empty) << 0)            | (bool_to_int(self.is_utf8) << 1)            | (bool_to_int(self.is_always_start_anchored) << 2);        E::write_u32(bits, dst);        Ok(nwrite)    }    /// Returns the number of bytes the serialized form of these flags    /// will use.    pub(crate) fn write_to_len(&self) -> usize {        size_of::<u32>()    }}/// An iterator over all states in a DFA.////// This iterator yields a tuple for each state. The first element of the/// tuple corresponds to a state's identifier, and the second element/// corresponds to the state itself (comprised of its transitions).////// `'a` corresponding to the lifetime of original DFA, `T` corresponds to/// the type of the transition table itself.pub(crate) struct StateIter<'a, T> {    tt: &'a TransitionTable<T>,    it: iter::Enumerate<slice::Chunks<'a, StateID>>,}impl<'a, T: AsRef<[u32]>> Iterator for StateIter<'a, T> {    type Item = State<'a>;    fn next(&mut self) -> Option<State<'a>> {        self.it.next().map(|(index, _)| {            let id = self.tt.to_state_id(index);            self.tt.state(id)        })    }}/// An immutable representation of a single DFA state.////// `'a` corresponding to the lifetime of a DFA's transition table.pub(crate) struct State<'a> {    id: StateID,    stride2: usize,    transitions: &'a [StateID],}impl<'a> State<'a> {    /// Return an iterator over all transitions in this state. This yields    /// a number of transitions equivalent to the alphabet length of the    /// corresponding DFA.    ///    /// Each transition is represented by a tuple. The first element is    /// the input byte for that transition and the second element is the    /// transitions itself.    pub(crate) fn transitions(&self) -> StateTransitionIter<'_> {        StateTransitionIter {            len: self.transitions.len(),            it: self.transitions.iter().enumerate(),        }    }    /// Return an iterator over a sparse representation of the transitions in    /// this state. Only non-dead transitions are returned.    ///    /// The "sparse" representation in this case corresponds to a sequence of    /// triples. The first two elements of the triple comprise an inclusive    /// byte range while the last element corresponds to the transition taken    /// for all bytes in the range.    ///    /// This is somewhat more condensed than the classical sparse    /// representation (where you have an element for every non-dead    /// transition), but in practice, checking if a byte is in a range is very    /// cheap and using ranges tends to conserve quite a bit more space.    pub(crate) fn sparse_transitions(&self) -> StateSparseTransitionIter<'_> {        StateSparseTransitionIter { dense: self.transitions(), cur: None }    }    /// Returns the identifier for this state.    pub(crate) fn id(&self) -> StateID {        self.id    }    /// Analyzes this state to determine whether it can be accelerated. If so,    /// it returns an accelerator that contains at least one byte.    #[cfg(feature = "dfa-build")]    fn accelerate(&self, classes: &ByteClasses) -> Option<Accel> {        // We just try to add bytes to our accelerator. Once adding fails        // (because we've added too many bytes), then give up.        let mut accel = Accel::new();        for (class, id) in self.transitions() {            if id == self.id() {                continue;            }            for unit in classes.elements(class) {                if let Some(byte) = unit.as_u8() {                    if !accel.add(byte) {                        return None;                    }                }            }        }        if accel.is_empty() {            None        } else {            Some(accel)        }    }}impl<'a> fmt::Debug for State<'a> {    fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {        for (i, (start, end, sid)) in self.sparse_transitions().enumerate() {            let id = if f.alternate() {                sid.as_usize()            } else {                sid.as_usize() >> self.stride2            };            if i > 0 {                write!(f, ", ")?;            }            if start == end {                write!(f, "{start:?} => {id:?}")?;            } else {                write!(f, "{start:?}-{end:?} => {id:?}")?;            }        }        Ok(())    }}/// An iterator over all transitions in a single DFA state. This yields/// a number of transitions equivalent to the alphabet length of the/// corresponding DFA.////// Each transition is represented by a tuple. The first element is the input/// byte for that transition and the second element is the transition itself.#[derive(Debug)]pub(crate) struct StateTransitionIter<'a> {    len: usize,    it: iter::Enumerate<slice::Iter<'a, StateID>>,}impl<'a> Iterator for StateTransitionIter<'a> {    type Item = (alphabet::Unit, StateID);    fn next(&mut self) -> Option<(alphabet::Unit, StateID)> {        self.it.next().map(|(i, &id)| {            let unit = if i + 1 == self.len {                alphabet::Unit::eoi(i)            } else {                let b = u8::try_from(i)                    .expect("raw byte alphabet is never exceeded");                alphabet::Unit::u8(b)            };            (unit, id)        })    }}/// An iterator over all non-DEAD transitions in a single DFA state using a/// sparse representation.////// Each transition is represented by a triple. The first two elements of the/// triple comprise an inclusive byte range while the last element corresponds/// to the transition taken for all bytes in the range.////// As a convenience, this always returns `alphabet::Unit` values of the same/// type. That is, you'll never get a (byte, EOI) or a (EOI, byte). Only (byte,/// byte) and (EOI, EOI) values are yielded.#[derive(Debug)]pub(crate) struct StateSparseTransitionIter<'a> {    dense: StateTransitionIter<'a>,    cur: Option<(alphabet::Unit, alphabet::Unit, StateID)>,}impl<'a> Iterator for StateSparseTransitionIter<'a> {    type Item = (alphabet::Unit, alphabet::Unit, StateID);    fn next(&mut self) -> Option<(alphabet::Unit, alphabet::Unit, StateID)> {        while let Some((unit, next)) = self.dense.next() {            let (prev_start, prev_end, prev_next) = match self.cur {                Some(t) => t,                None => {                    self.cur = Some((unit, unit, next));                    continue;                }            };            if prev_next == next && !unit.is_eoi() {                self.cur = Some((prev_start, unit, prev_next));            } else {                self.cur = Some((unit, unit, next));                if prev_next != DEAD {                    return Some((prev_start, prev_end, prev_next));                }            }        }        if let Some((start, end, next)) = self.cur.take() {            if next != DEAD {                return Some((start, end, next));            }        }        None    }}/// An error that occurred during the construction of a DFA.////// This error does not provide many introspection capabilities. There are/// generally only two things you can do with it:////// * Obtain a human readable message via its `std::fmt::Display` impl./// * Access an underlying [`nfa::thompson::BuildError`](thompson::BuildError)/// type from its `source` method via the `std::error::Error` trait. This error/// only occurs when using convenience routines for building a DFA directly/// from a pattern string.////// When the `std` feature is enabled, this implements the `std::error::Error`/// trait.#[cfg(feature = "dfa-build")]#[derive(Clone, Debug)]pub struct BuildError {    kind: BuildErrorKind,}#[cfg(feature = "dfa-build")]impl BuildError {    /// Returns true if and only if this error corresponds to an error with DFA    /// construction that occurred because of exceeding a size limit.    ///    /// While this can occur when size limits like [`Config::dfa_size_limit`]    /// or [`Config::determinize_size_limit`] are exceeded, this can also occur    /// when the number of states or patterns exceeds a hard-coded maximum.    /// (Where these maximums are derived based on the values representable by    /// [`StateID`] and [`PatternID`].)    ///    /// This predicate is useful in contexts where you want to distinguish    /// between errors related to something provided by an end user (for    /// example, an invalid regex pattern) and errors related to configured    /// heuristics. For example, building a DFA might be an optimization that    /// you want to skip if construction fails because of an exceeded size    /// limit, but where you want to bubble up an error if it fails for some    /// other reason.    ///    /// # Example    ///    /// ```    /// # if cfg!(miri) { return Ok(()); } // miri takes too long    /// # if !cfg!(target_pointer_width = "64") { return Ok(()); } // see #1039    /// use regex_automata::{dfa::{dense, Automaton}, Input};    ///    /// let err = dense::Builder::new()    ///     .configure(dense::Config::new()    ///         .determinize_size_limit(Some(100_000))    ///     )    ///     .build(r"\w{20}")    ///     .unwrap_err();    /// // This error occurs because a size limit was exceeded.    /// // But things are otherwise valid.    /// assert!(err.is_size_limit_exceeded());    ///    /// let err = dense::Builder::new()    ///     .build(r"\bxyz\b")    ///     .unwrap_err();    /// // This error occurs because a Unicode word boundary    /// // was used without enabling heuristic support for it.    /// // So... not related to size limits.    /// assert!(!err.is_size_limit_exceeded());    ///    /// let err = dense::Builder::new()    ///     .build(r"(xyz")    ///     .unwrap_err();    /// // This error occurs because the pattern is invalid.    /// // So... not related to size limits.    /// assert!(!err.is_size_limit_exceeded());    ///    /// # Ok::<(), Box<dyn std::error::Error>>(())    /// ```    #[inline]    pub fn is_size_limit_exceeded(&self) -> bool {        use self::BuildErrorKind::*;        match self.kind {            NFA(_) | Unsupported(_) => false,            TooManyStates            | TooManyStartStates            | TooManyMatchPatternIDs            | DFAExceededSizeLimit { .. }            | DeterminizeExceededSizeLimit { .. } => true,        }    }}/// The kind of error that occurred during the construction of a DFA.////// Note that this error is non-exhaustive. Adding new variants is not/// considered a breaking change.#[cfg(feature = "dfa-build")]#[derive(Clone, Debug)]enum BuildErrorKind {    /// An error that occurred while constructing an NFA as a precursor step    /// before a DFA is compiled.    NFA(thompson::BuildError),    /// An error that occurred because an unsupported regex feature was used.    /// The message string describes which unsupported feature was used.    ///    /// The primary regex feature that is unsupported by DFAs is the Unicode    /// word boundary look-around assertion (`\b`). This can be worked around    /// by either using an ASCII word boundary (`(?-u:\b)`) or by enabling    /// Unicode word boundaries when building a DFA.    Unsupported(&'static str),    /// An error that occurs if too many states are produced while building a    /// DFA.    TooManyStates,    /// An error that occurs if too many start states are needed while building    /// a DFA.    ///    /// This is a kind of oddball error that occurs when building a DFA with    /// start states enabled for each pattern and enough patterns to cause    /// the table of start states to overflow `usize`.    TooManyStartStates,    /// This is another oddball error that can occur if there are too many    /// patterns spread out across too many match states.    TooManyMatchPatternIDs,    /// An error that occurs if the DFA got too big during determinization.    DFAExceededSizeLimit { limit: usize },    /// An error that occurs if auxiliary storage (not the DFA) used during    /// determinization got too big.    DeterminizeExceededSizeLimit { limit: usize },}#[cfg(feature = "dfa-build")]impl BuildError {    /// Return the kind of this error.    fn kind(&self) -> &BuildErrorKind {        &self.kind    }    pub(crate) fn nfa(err: thompson::BuildError) -> BuildError {        BuildError { kind: BuildErrorKind::NFA(err) }    }    pub(crate) fn unsupported_dfa_word_boundary_unicode() -> BuildError {        let msg = "cannot build DFAs for regexes with Unicode word \                   boundaries; switch to ASCII word boundaries, or \                   heuristically enable Unicode word boundaries or use a \                   different regex engine";        BuildError { kind: BuildErrorKind::Unsupported(msg) }    }    pub(crate) fn too_many_states() -> BuildError {        BuildError { kind: BuildErrorKind::TooManyStates }    }    pub(crate) fn too_many_start_states() -> BuildError {        BuildError { kind: BuildErrorKind::TooManyStartStates }    }    pub(crate) fn too_many_match_pattern_ids() -> BuildError {        BuildError { kind: BuildErrorKind::TooManyMatchPatternIDs }    }    pub(crate) fn dfa_exceeded_size_limit(limit: usize) -> BuildError {        BuildError { kind: BuildErrorKind::DFAExceededSizeLimit { limit } }    }    pub(crate) fn determinize_exceeded_size_limit(limit: usize) -> BuildError {        BuildError {            kind: BuildErrorKind::DeterminizeExceededSizeLimit { limit },        }    }}#[cfg(all(feature = "std", feature = "dfa-build"))]impl std::error::Error for BuildError {    fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {        match self.kind() {            BuildErrorKind::NFA(ref err) => Some(err),            _ => None,        }    }}#[cfg(feature = "dfa-build")]impl core::fmt::Display for BuildError {    fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {        match self.kind() {            BuildErrorKind::NFA(_) => write!(f, "error building NFA"),            BuildErrorKind::Unsupported(ref msg) => {                write!(f, "unsupported regex feature for DFAs: {msg}")            }            BuildErrorKind::TooManyStates => write!(                f,                "number of DFA states exceeds limit of {}",                StateID::LIMIT,            ),            BuildErrorKind::TooManyStartStates => {                let stride = Start::len();                // The start table has `stride` entries for starting states for                // the entire DFA, and then `stride` entries for each pattern                // if start states for each pattern are enabled (which is the                // only way this error can occur). Thus, the total number of                // patterns that can fit in the table is `stride` less than                // what we can allocate.                let max = usize::try_from(core::isize::MAX).unwrap();                let limit = (max - stride) / stride;                write!(                    f,                    "compiling DFA with start states exceeds pattern \                     pattern limit of {}",                    limit,                )            }            BuildErrorKind::TooManyMatchPatternIDs => write!(                f,                "compiling DFA with total patterns in all match states \                 exceeds limit of {}",                PatternID::LIMIT,            ),            BuildErrorKind::DFAExceededSizeLimit { limit } => write!(                f,                "DFA exceeded size limit of {limit:?} during determinization",            ),            BuildErrorKind::DeterminizeExceededSizeLimit { limit } => {                write!(f, "determinization exceeded size limit of {limit:?}")            }        }    }}#[cfg(all(test, feature = "syntax", feature = "dfa-build"))]mod tests {    use crate::{Input, MatchError};    use super::*;    #[test]    fn errors_with_unicode_word_boundary() {        let pattern = r"\b";        assert!(Builder::new().build(pattern).is_err());    }    #[test]    fn roundtrip_never_match() {        let dfa = DFA::never_match().unwrap();        let (buf, _) = dfa.to_bytes_native_endian();        let dfa: DFA<&[u32]> = DFA::from_bytes(&buf).unwrap().0;        assert_eq!(None, dfa.try_search_fwd(&Input::new("foo12345")).unwrap());    }    #[test]    fn roundtrip_always_match() {        use crate::HalfMatch;        let dfa = DFA::always_match().unwrap();        let (buf, _) = dfa.to_bytes_native_endian();        let dfa: DFA<&[u32]> = DFA::from_bytes(&buf).unwrap().0;        assert_eq!(            Some(HalfMatch::must(0, 0)),            dfa.try_search_fwd(&Input::new("foo12345")).unwrap()        );    }    // See the analogous test in src/hybrid/dfa.rs.    #[test]    fn heuristic_unicode_reverse() {        let dfa = DFA::builder()            .configure(DFA::config().unicode_word_boundary(true))            .thompson(thompson::Config::new().reverse(true))            .build(r"\b[0-9]+\b")            .unwrap();        let input = Input::new("β123").range(2..);        let expected = MatchError::quit(0xB2, 1);        let got = dfa.try_search_rev(&input);        assert_eq!(Err(expected), got);        let input = Input::new("123β").range(..3);        let expected = MatchError::quit(0xCE, 3);        let got = dfa.try_search_rev(&input);        assert_eq!(Err(expected), got);    }    // This panics in `TransitionTable::validate` if the match states are not    // validated first.    //    // See: https://github.com/rust-lang/regex/pull/1295    #[test]    fn regression_validation_order() {        let mut dfa = DFA::new("abc").unwrap();        dfa.ms = MatchStates {            slices: vec![],            pattern_ids: vec![],            pattern_len: 1,        };        let (buf, _) = dfa.to_bytes_native_endian();        DFA::from_bytes(&buf).unwrap_err();    }}